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The helicopters are built as CarScript vehicles, so most vehicle mods treat them like any other car. Where a mod hooks into something a car does and a helicopter doesn’t — an engine that starts differently, a door that isn’t a car door — we add the hook ourselves. Every one of these fixes is soft: nothing new is required, and a server without a given mod runs exactly as before.
Everything in the table was checked against the mod’s own source, not guessed from behaviour. Most rows need nothing from you — the two that do are marked.

Verified mods

Not listed?

A mod that isn’t in the table simply hasn’t been checked yet — it does not mean it conflicts. Because the helicopters are CarScript vehicles, most vehicle mods just work. If something does misbehave with a mod you run, tell us in Discord with the mod’s name and what you saw, and we’ll check it against the mod’s source the same way.
Lock and trader integration landed across v0.4.0 – v0.4.3. If a row above doesn’t match what you see, make sure the server and every client are on the current build first — see the changelog.