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The Mi-24 Hind is the tenth aircraft, added in v0.4.6. It is a gunship that also carries troops: the pilot and the gunner each have a cockpit of their own, and behind them is a small cabin with a bench for two, reached through a door on each side. It is laid out the other way round to everything else here. The pilot sits in the raised rear cockpit and the gunner sits ahead of and below him in the nose, each under their own canopy.

Specifications

Per-helicopter config files live in $profile:\CZAutoz_Heli\HeliConfigs\. The weight, ceiling and lift limit are the real Hind’s, and so is its size: the fuselage is 17.5 m long and the main rotor 17.3 m across.

Variants

Every colour keeps the shark mouth on the nose, along with the red stars, numbers and stencils. Only the camouflage changes between them.

Getting in

  • The pilot has a door on the right-hand side of the rear cockpit, hinged at its front edge like a car door
  • The gunner’s canopy is on the right-hand side of the nose and swings up and over to open
  • The cabin has a door on each side, just ahead of the stub wings, in two halves — upper and lower. To take a bench seat, open the cabin door on that side, stand at the doorway outside the aircraft, and use the normal Get In while looking at the seat through the door. At real size the cabin is too low to walk into
Everyone gets out the way they got in. The pilot and gunner step out through their own door. A bench passenger steps out onto the ground outside the cabin door on their side — the seat facing out of the left side uses the left door, the right seat the right door — and that door has to be open, as with any door.

The troop cabin

The Mi-24’s cabin is built to real size — the real one is about 1.1 m tall — so it is too low to walk into or stand up in.
  • Passengers board the two bench seats from outside: open the cabin door, stand in the doorway and use Get In while looking at the seat
  • Get Out from a bench seat puts you on the ground outside the cabin door on your side. The door has to be open
  • In flight, Get Out from the bench means leaving the aircraft through that door — and you fall. On the Mi-24 nobody gets out into the cabin
  • The pilot and gunner can’t move into the cabin: their cockpits are sealed off from it, as on the real aircraft. To change seats, get out and get in again

Sling Loading

The Mi-24 lifts up to 2,400 kg on one hook under the belly — the real Hind’s limit. That is more than the UH-1H and less than the Black Hawk: enough for cars and light vehicles, not trucks.
  • Its winch gear is not part of the model — the mod supplies the winch unit when a load is hooked, the same way it does for the other aircraft that have no gear modelled
  • The weight limit is sling.maxKg in the helicopter’s config file. A load over the limit gives you no hook-up action at all

Landing gear

The Mi-24 sits on three wheels — one at the nose and two under the main undercarriage — and they fold away in flight. Raise and lower them with the landing gear action, which works the same way as on the AW101 Merlin. The Merlin, the Mi-24 and the two Ospreys are the four whose gear folds away.

Door and wheel classnames

Door classnames differ per colour variant — add _Desert, _Grey, _Winter or _Black (for example CZ_Mi24Hind_Pilot_Desert, CZ_Mi24Hind_Cargo2Lower_Winter) — put these in your types.xml if you want helicopters to spawn with doors fitted, and use the variant that matches the helicopter or the door will be the wrong colour. The wheels are the same on every variant.

Cargo

As well as its built-in storage of 500 slots, the Mi-24 takes up to 10 extra cargo modules, the same as the rest. Set how many with cargoModules.mi24.modules and how big each one is with cargoModules.mi24.cellsPerModule in mod_config.json.

Default Flight Tuning

These are the factory defaults. The in-game Admin Panel always shows the live per-helicopter values for your server.
See Per-Helicopter Settings for a full description of every parameter.