Cabin Mode
Available on: UH-1H Iroquois, MH-60L Blackhawk, MH-47G Chinook, CH-47D Chinook Who can use it: Pilot and co-pilot only On these aircraft, the normal “Get Out” action takes a cockpit crew member outside, on to the ground. Cabin Mode is the way for them to get into the back instead, without leaving the helicopter.Getting in
- Be sitting as pilot or co-pilot
- Look back at a cabin seat behind you to bring up the “Move to Cabin” prompt.
- Hold it. Your character gets out of the cockpit seat and is free to walk about in the cabin, travelling with the aircraft in flight
Inside the cabin
- Walk anywhere inside with
W,A,SandD, at any speed and at any angle — the cabin’s floor and walls tilt with the aircraft, so walking keeps working while the pilot manoeuvres - You stay crouched while you move, for headroom. The two Chinooks are the exception — they are the only aircraft with Cabin Mode whose cabins let you stand up straight
- Weapons work normally — draw, aim down sights, fire
- Solid walls and edges stop you walking out through the fuselage or stepping off the aircraft
- If the helicopter ends up on its side — a crash it survives — anyone walking in the cabin is set down on their own feet a moment after it comes to rest. Move to Cabin is not offered while it lies that way
Cabin Mode is on by default (
crew.cabinModeEnabled = 1). If you turned it off on our earlier advice back in v0.2.3 or v0.2.4, turn it back on — it was rebuilt in v0.2.8 and polished since. Config migration keeps your own values, so an old 0 stays 0 until you change it.Getting back to your seat
Use the “Return to Cockpit” action at any time. While you are in the back, your cockpit seat is held for you — nobody else can take it, so it is always free when you come back. The pilot and co-pilot seats are held separately, so both can be in the cabin at once and each keeps their own seat. The reservation clears the moment you sit back down, leave, or disconnect.What the helicopter does meanwhile
When the player who has the controls (the pilot, or a co-pilot who was handed them) moves to the cabin, they have let go of the controls, so the aircraft looks after itself:- Autohover switches on as they get up — the same rule and the same setting as leaving the seat in flight (
simple/advanced.autoHoverOnExit, on by default). The helicopter steadies into a hover and holds position while you walk about, and the floor you are walking on stays level - Unless the autopilot is flying — then the flight simply carries on to its destination while you walk. Autohover would cancel it, so it stays out of the way
- With
autoHoverOnExitturned off, the helicopter is left to itself and will drift on whatever heading and power it had. Switch Autohover on withXbefore you get up in that case - If someone is sitting in the other front seat, the controls pass to them as you get up. Autohover keeps holding the helicopter until they switch it off with
X— see below
Server Configuration
Flying & the Co-Pilot Seat
From v0.4.8 both front seats can fly, one at a time:- Whoever sits in a front seat first has the controls. The seat with the controls flies the helicopter and works Autohover and the lights. Either front seat can start the engine
- Transfer Flight Control (
T) hands the controls to the player in the other front seat, without anyone moving seats. Only the seat that has the controls can hand them over, and only to a player who is awake. It doesn’t work from the cabin or while looking through the chin camera - If the player with the controls gets out, moves to the cabin, is knocked out or dies, the controls pass to the other front seat when someone is sitting there
- Engaging the autopilot gives the controls back to the pilot seat, if someone is sitting in it
- The co-pilot seat keeps all its instant actions and full access to Move to Cabin
- Pilot and co-pilot can swap seats directly with Switch Seats on the helicopters where each has their own door — not on the Merlin, the Ospreys or the Mi-24. See Crew & Passenger Actions
- The HUD control indicator shows green when your seat has the controls
Getting Out Mid-Flight
Available on: AW101 Merlin, CV-22B Osprey and MV-22B Osprey (all seats), and the cabin passengers of the UH-1H, MH-60L Blackhawk and both Chinooks Who can use it: Anyone in a seat This uses the standard DayZ “Get Out” action. Leave a seat while the helicopter is flying and the game keeps you attached to the aircraft — you travel with it and can walk about inside. Getting back into any free seat in flight works as normal. This is the main way of moving about inside the AW101 Merlin. Its fuselage is fully enclosed, so “Get Out” from any seat — pilot and co-pilot included — puts you inside the aircraft rather than on the ground, free to walk the whole interior. To get on or off you go through an opening in the hull: the rear ramp when it is open, or the cabin side doors — open one and climb aboard from the ground. It works the same way in reverse: the cockpit seats cannot be reached from outside the hull, so everyone walks in and takes their seat from inside. Once aboard, Switch Seats moves you between cabin seats. The two cockpit seats can’t be swapped directly: get out and take the other seat from inside. The CV-22B and MV-22B Ospreys work the same way. “Get Out” from any seat — pilot and co-pilot included — leaves you standing in the cabin, which is tall enough to walk at full height. You get on and off up the rear ramp; the crew door at the front right opens and closes, but it is not a way in. On the UH-1H, Blackhawk and Chinooks, cabin passengers (not the pilot or co-pilot) get the same thing by getting out mid-flight. Unlike Cabin Mode there is no dedicated “return” action — you just take any free seat with the normal seat prompt. On the Chinook, all 25 cargo seats are boarded from inside the hold this way. The Mi-24 is the exception: a bench passenger who gets out leaves the aircraft through the cabin door on their side, and in flight that means falling. Nobody gets out into its cabin.This one is handled by the game itself. There is nothing to configure for it in the mod’s JSON settings.
Walking On to a Moving Helicopter
Available on: UH-1H Iroquois, MH-60L Blackhawk, MH-6 Little Bird, AW101 Merlin, MH-47G Chinook, CH-47D Chinook, CV-22B Osprey, MV-22B Osprey Who can use it: Anyone Walk on to the cabin floor or platform and the game attaches you to the helicopter automatically — you travel with it without doing anything. Step off and you are released. The Mi-24 is not on this list: its troop cabin is built to real size and is too low to walk into, so passengers board its bench seats from the open cabin door with the normal Get In. Its pilot and gunner can’t reach it: the cockpits are sealed off from the cabin, as on the real aircraft.This is handled by the game itself, and there is nothing to configure for it in the mod’s JSON settings.