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Each helicopter variant has its own JSON config file at $profile:\CZAutoz_Heli\. Settings are applied per-file, so each variant can be tuned independently. As of v0.2 each file is organised into clear sectionsflight, altitude, aerodynamics, control (with a nested response block), autorotation, tailRotorFailure, damage (with zones and burn), fuel, battery, audio and camera. Each setting below is shown by its full path (for example control.response.rollAccelTau).

Config Files

Delete any file and restart to regenerate it with all defaults. Each file is independent — changing one variant does not affect others of the same type.
Modify these values at your own risk. The defaults for every helicopter have been carefully tuned by the development team for the best flight experience. Changing flight parameters (lift, control strengths, response, drag, etc.) can result in helicopters that feel broken or are impossible to fly. If you do make changes, keep a note of the original defaults so you can revert.If in doubt, leave these at their defaults. The global settings in mod_config.json (cargo, repair, toggles, logging) are safe to adjust freely.
The per-helicopter defaults listed below (lift, control strengths, response, drag, etc.) are indicative dev-tuned values and can change between builds — the in-game Admin Panel always shows the live per-helicopter values.
Admin Panel labels vs. JSON paths. The Admin Panel edits these exact settings, but shows them under friendly names. Most map obviously (control.pitchStrengthPitch Strength, fuel.burnLPHFuel Burn (L/hr)). The less‑obvious ones, in case you’re looking at the panel and want the detail here:
  • Roll / Pitch / Yaw Accel Smoothingcontrol.response.rollAccelTau / pitchAccelTau / yawAccelTau
  • Roll / Pitch / Yaw Decay Smoothingcontrol.response.rollDecayTau / pitchDecayTau / yawDecayTau
  • Bank-to-Turn Strength / Ramp Ratecontrol.b2tStrength / control.b2tRampRate
  • Tilt Lift Compensationcontrol.tiltLiftComp
  • ETL Lift Bonus / Speed Thresholdaerodynamics.etlBonus / aerodynamics.etlSpeed
  • Envelope Threshold / Drag Scaleaerodynamics.envelopeThreshold / aerodynamics.envelopeDragScale
  • Tail Rotor Spin Rate / Descent RatetailRotorFailure.spinRate / tailRotorFailure.descentRate
  • Max Fuelfuel.maxCapacity  ·  Camera Distancecamera.distance
Panel and JSON change the identical value — the panel just applies it live (no restart).

flight


control

The control section governs how the helicopter responds to input. The nested control.response block uses time constants (Tau, in seconds) — lower values make a control snappier, higher values make it smoother/heavier. In the Admin Panel these six show as Roll / Pitch / Yaw Accel Smoothing (the *AccelTau — how fast the control winds up when you push the stick) and Decay Smoothing (the *DecayTau — how fast it settles back when you ease off). It’s purely control feel — it has no effect on lift, speed, or anything performance‑related, so it’s safe to tune to taste. Lower ≈ sharp/responsive; higher ≈ heavy/cinematic.

altitude

Altitude values are entered in feet.

aerodynamics


autorotation

These values are the same across all six helicopters by default.

tailRotorFailure

Behaviour when the tail rotor is destroyed. Same across all variants by default.

damage

Each zone is an independent on/off toggle. As of v0.2.2 a disabled zone (0) takes no damage from any source — gunfire, explosions and collisions (previously the toggles only gated collision damage, so a heli with zones off could still be shot to a wreck). Setting all zones to 0 makes the helicopter fully invincible:
Rotors-only mode: enable only rotor1/rotor2 (everything else 0) and the rotors can be shot or damaged (they degrade and shear) while the hull stays invulnerable — ideal for servers running AI that fire on helicopters. Rotor damage never destroys the airframe; it only costs you lift and control.

fuel


battery

Same across all variants by default.

audio

Audio lives in each variant’s own file, so volumes can be tuned independently per variant. All default to 1.0.

camera