$profile:\CZAutoz_Heli\. Settings are applied per-file, so each variant can be tuned independently.
As of v0.2 each file is organised into clear sections — flight, altitude, aerodynamics, control (with a nested response block), autorotation, tailRotorFailure, damage (with zones and burn), fuel, battery, audio and camera. Each setting below is shown by its full path (for example control.response.rollAccelTau).
Config Files
Delete any file and restart to regenerate it with all defaults. Each file is independent — changing one variant does not affect others of the same type.
The per-helicopter defaults listed below (lift, control strengths, response, drag, etc.) are indicative dev-tuned values and can change between builds — the in-game Admin Panel always shows the live per-helicopter values.
Admin Panel labels vs. JSON paths. The Admin Panel edits these exact settings, but shows them under friendly names. Most map obviously (
control.pitchStrength → Pitch Strength, fuel.burnLPH → Fuel Burn (L/hr)). The less‑obvious ones, in case you’re looking at the panel and want the detail here:- Roll / Pitch / Yaw Accel Smoothing →
control.response.rollAccelTau/pitchAccelTau/yawAccelTau - Roll / Pitch / Yaw Decay Smoothing →
control.response.rollDecayTau/pitchDecayTau/yawDecayTau - Bank-to-Turn Strength / Ramp Rate →
control.b2tStrength/control.b2tRampRate - Tilt Lift Compensation →
control.tiltLiftComp - ETL Lift Bonus / Speed Threshold →
aerodynamics.etlBonus/aerodynamics.etlSpeed - Envelope Threshold / Drag Scale →
aerodynamics.envelopeThreshold/aerodynamics.envelopeDragScale - Tail Rotor Spin Rate / Descent Rate →
tailRotorFailure.spinRate/tailRotorFailure.descentRate - Max Fuel →
fuel.maxCapacity· Camera Distance →camera.distance
flight
control
Thecontrol section governs how the helicopter responds to input. The nested control.response block uses time constants (Tau, in seconds) — lower values make a control snappier, higher values make it smoother/heavier.
In the Admin Panel these six show as Roll / Pitch / Yaw Accel Smoothing (the *AccelTau — how fast the control winds up when you push the stick) and Decay Smoothing (the *DecayTau — how fast it settles back when you ease off). It’s purely control feel — it has no effect on lift, speed, or anything performance‑related, so it’s safe to tune to taste. Lower ≈ sharp/responsive; higher ≈ heavy/cinematic.
altitude
Altitude values are entered in feet.aerodynamics
autorotation
These values are the same across all six helicopters by default.tailRotorFailure
Behaviour when the tail rotor is destroyed. Same across all variants by default.damage
Each zone is an independent on/off toggle. As of v0.2.2 a disabled zone (0) takes no damage from any source — gunfire, explosions and collisions (previously the toggles only gated collision damage, so a heli with zones off could still be shot to a wreck). Setting all zones to 0 makes the helicopter fully invincible:
rotor1/rotor2 (everything else 0) and the rotors can be shot or damaged (they degrade and shear) while the hull stays invulnerable — ideal for servers running AI that fire on helicopters. Rotor damage never destroys the airframe; it only costs you lift and control.
fuel
battery
Same across all variants by default.audio
Audio lives in each variant’s own file, so volumes can be tuned independently per variant. All default to1.0.