Documentation Index
Fetch the complete documentation index at: https://docs.czautoz.co.uk/llms.txt
Use this file to discover all available pages before exploring further.
Repair System
See Damage Zones for zone health levels, zone-specific effects, and rotor damage behaviour.
Requirements
All repairs require:
HelicopterRepairKit held in the player’s hands (not in inventory — must be actively held)
- Engine must be off — or the main rotor must be destroyed (a destroyed main rotor allows repairs even if the engine is still spooling down)
- Rotor must not be spinning — rotor spool must be below 50%
- Helicopter must be grounded — within 5 m AGL
- Player must be standing (not crouched or prone)
Proximity Requirements
| Zone Type | Max Distance |
|---|
| Main Rotor / Tail Rotor | Within 3 m |
| Body / Engine / Chassis / Fuel | Within 5 m |
All zone repairs share the same pre-conditions above. There are no additional restrictions specific to any individual zone.
What Gets Repaired
The HelicopterRepairKit repairs all 6 damage zones: Body, Engine, Chassis, Fuel, Main Rotor, Tail Rotor.
Progressive Repair
Zone repair is progressive — each hold action repairs one damage level. If a zone has taken heavy damage, multiple hold actions may be required to fully restore it.
Each repair also restores a fraction of global HP (repair.globalHpPct).
Repair Settings
All repair settings live in the repair section of mod_config.json and apply globally.
| Setting | What it does | Default |
|---|
repair.kitUses | Number of repairs a kit can perform before going ruined | 5 |
repair.rotorRepairTime | Hold time in seconds to repair a rotor | 45 |
repair.zoneRepairTime | Hold time in seconds to repair body/engine/chassis/fuel zone | 30 |
repair.globalHpPct | Global HP fraction added per repair (0.10 = +10% per action) | 0.10 |
Battery System
Requirements
A HelicopterBattery must be in the HelicopterBattery inventory slot with charge greater than 0 before the engine can be started.
Battery Behaviour
| Event | Effect |
|---|
| Engine start | Drains battery.startDrain units |
| Engine stop | Drains battery.startDrain units |
| Engine running | Recharges battery.chargeRate units per second |
| Lights on | Drains battery.lightDrain units per second |
Battery maximum charge is 500 units.
Battery Settings
| Setting | What it does | Default |
|---|
battery.startDrain | Battery drained per engine start/stop. 0 = no drain. | 10.0 |
battery.chargeRate | Battery recharged per second while engine is running. 0 = no recharge. | 5.0 |
battery.lightDrain | Battery drained per second while lights are on. 0 = no drain. | 2.0 |
To disable the battery requirement entirely, set battery.startDrain to 0. The helicopter will start without needing a battery in the slot.