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Repairs

See Damage Zones for the condition levels and what each area does.

What you need

Every repair needs all of this:
  • A Helicopter Repair Kit (CZ_HelicopterRepairKit) in your hands — not in your bag — and not ruined
  • You out of the helicopter. You cannot repair from a seat
  • You standing up. Crouched or prone will not do
  • The rotor stopped, or nearly — it has to be below half speed
  • The engine off, or nearly — it also has to be below half. This one is waived if the main rotor is destroyed, for all six areas — on the Chinooks and Ospreys, only when both rotors are destroyed

How high the helicopter can sit

The repair actions care about how high the helicopter is off the ground, not how far away you are standing. One sitting on the ground clears both limits; one perched on a roof or wedged up a slope may not.
Nothing else is required for any individual area. In particular the engine repairs like any other airframe area and does not need the main rotor to be destroyed first.

What gets repaired

The Helicopter Repair Kit covers all six areas: body, engine, chassis, fuel, main rotor and tail rotor. The four airframe areas repair one level per go, so a critically damaged area needs several repairs to bring it back to new. The two rotors do not. One repair puts a rotor back to full condition and clears a snapped blade, so the aircraft is flyable again in one action. The rotor repairs are named for the aircraft you are working on, and the damage panel’s rotor lights match: Every repair also puts a slice of the helicopter’s overall condition back (repair.globalHpPct).

What a repair tidies up

Any repair that lands — kit, virtual garage or Admin Panel — puts out the wreck fire, stops the engine smoke and the fuel leak, and drops the aircraft’s battered look back to match its restored condition. The Admin Panel’s Repair and Repair All go further than the kit: they restore every area, every fitted door and wheel, and the battery in one go. A repair kit never repairs the battery, even when it brings the hull back to full; only a full repair from outside the kit does that.

Repair settings

These all live in the repair section of mod_config.json and apply everywhere.

Battery

What you need

A Helicopter Battery (CZ_HelicopterBattery) has to be fitted in the helicopter’s HelicopterBattery slot, not ruined, with charge above zero, before the engine can be started. The nav lights, the spotlight, the dashboard lights and the chin camera’s spotlight need the same thing before they will switch on.
HelicopterBattery is the name of the slot, not of the item. The item that goes in it is CZ_HelicopterBattery, and the repair kit is CZ_HelicopterRepairKit.

How the battery behaves

A full battery holds 500 units. A damaged battery holds less than a healthy one — a badly worn one only about half — which is the usual reason a battery seems to go flat far too quickly. At the defaults a running engine puts back 1 a second whatever lights are on, so a flat battery is full again after about 8 minutes, and only a parked helicopter with its lights left on will run down — in about 33 minutes from full. The battery’s charge in the inventory now always matches what the helicopter has.

Battery settings

The battery requirement cannot be switched off. Setting battery.startDrain to 0 only stops the battery draining on a start — a fitted, unruined battery with charge above zero is still needed before Start Engine will appear. No setting removes that check.