Specifications
Per-helicopter config files live in
$profile:\CZAutoz_Heli\HeliConfigs\.
Variants
Two rotors, no tail rotor
The Chinook has no tail rotor. It lifts on two big rotors, one at the front and one at the back, which turn in opposite directions and cancel each other out. That means no fighting the spin with the pedals — turning left and right is done by tilting the two rotors against each other instead. This changes one thing about damage: Each rotor kicks up its own dust: the Chinook raises two dust clouds near the ground, one under each rotor, and a rotor that has been shot out stops raising its own.Rear Ramp
The Chinook’s rear ramp folds in two parts — the lower half swings down to the ground while the upper half slides flat into the roof, leaving the full width of the hold clear.- From the pilot or co-pilot seat, scroll the cockpit prompt list to Open/Close Rear Ramp and press F
- Anyone standing outside at the back of the aircraft can also open and close it
- While the ramp is still moving the action is unavailable — let it finish, then press again
- All 25 hold seats are taken from inside — walk in off the ramp and sit anywhere free
- You do not need the ramp open to get out of the aircraft; it is for driving and walking in and out
- Ramp opens and closes are written to the activity log when
logging.activityLog = 1
Stand-Up Cabin
The two Chinooks and the two Ospreys are the only ones of the twelve you can stand upright in. In every other helicopter with an interior you stay crouched; in the Chinook you walk the hold at full height, on the ground or in the air. It also has Cabin Mode, the same as the UH-1H, MH-60L Black Hawk and CH-47D:- Sitting as pilot or co-pilot, look back towards the hold to bring up the Move to Cabin action
- Use it, and your character gets out of the seat and stands in the hold, travelling with the aircraft as it flies
- You can walk about, use weapons and aim down sights as normal
- Return to Cockpit puts you back — into your own seat if it is still free, otherwise the other one
crew.cabinModeEnabled defaults to 1, so the Move to Cabin action is available out of the box. Server owners can disable it globally by setting crew.cabinModeEnabled = 0 in mod_config.json — when off, the action does not appear at all.Sling Loading
The Chinook is a heavy lifter, with a 10,000 kg limit — matched only by the CH-47D, and between them the only two that can move the heaviest vehicles.- It carries a load on two hooks, one at the front and one at the back, with chains to the front and rear of the load so a long vehicle hangs level instead of nose-down. The AW101 Merlin, the CH-47D and both Ospreys are the others with two hooks
- Its winch gear is part of the model — the ropes and chains appear on the aircraft as soon as a load is hooked, the same as on the UH-1H and Black Hawk
- The weight limit is
sling.maxKgin the helicopter’s config file. A load over the limit gives you no hook-up action at all
Landing gear
The Chinook sits on four fixed wheels — two at the front, two at the back. They do not fold away, and there is no landing gear action on this aircraft. Only the AW101 Merlin, the Mi-24 Hind and the two Ospreys have retractable gear.Door and wheel classnames
It also takes two
HeadlightH7 bulbs, one for each landing light. The right-hand light is new in v0.4.6, so an MH-47G already on your server comes up with that slot empty until a second bulb is fitted.
The Chinook only has cockpit doors — the 25 hold seats have none, and are taken from inside. Door classnames differ per colour variant (for example CZ_MH47GChinook_Pilot_NightStalkers, CZ_MH47GChinook_CoPilot_UnitedNations) — put these in your types.xml if you want helicopters to spawn with doors fitted. The wheels are the same on every variant.
Cargo
As well as its built-in storage, the Chinook takes up to 10 extra cargo modules, the same as the rest, with the size of each module set by you in the config.Chin Camera
The pilot or co-pilot can look through the sensor ball under the nose with J: day, night vision and thermal, zoom up to 40x, and lock onto a point on the ground. The ball turns with you, and other players see it move. The seat flying the aircraft needs Auto Hover or the autopilot on. See Chin Camera.Default Flight Tuning
These are indicative dev-tuned defaults and can change between builds — the in-game Admin Panel always shows the live per-helicopter values.