Specifications
Per-helicopter config files live in
$profile:\CZAutoz_Heli\HeliConfigs\.
Variants
Tandem Twin Rotor
The Chinook has no tail rotor. Lift comes from two counter-rotating discs — one forward, one aft — whose torque cancels out, so there is no anti-torque pedal dance to manage. Yaw is produced by differential cyclic between the two discs instead. This changes the damage model in one important way: Downwash is modelled per disc: the Chinook kicks up two dust clouds, one under each rotor, and a disc that has been shot out stops raising its own.Rear Ramp
The Chinook has an openable rear loading ramp with a true two-stage fold — the lower ramp swings down while the upper section slides flush into the deck, leaving a clear opening across the full width of the hold.- Use the Open/Close Rear Ramp action to operate it
- The action is blocked while the ramp is already mid-travel — wait for it to finish before issuing another command
- Available to pilot, co-pilot, and players standing outside near the rear of the aircraft
- All 25 cargo seats are boarded from inside the hold — walk in off the ramp and take any free seat
- Ramp open/close events are recorded in the activity log when
logging.CZAutoz_logActivity = 1
Stand-Up Cabin
The Chinook is the only helicopter in the mod with a stand-up walkable cabin. Every other airframe with an interior crouch-locks the player; in the Chinook you walk the hold fully upright, in flight or on the ground. It also supports Cabin Mode, the same system as the UH-1H and MH-60L Black Hawk:- While seated as pilot or co-pilot, look back to find the “Move to Cabin” action
- Activate it — your character leaves their cockpit seat and walks freely inside the hold, moving with the helicopter during flight
- Full WASD movement, weapon use, and ADS inside the cabin
- At any time, use “Return to Cockpit” to return to your seat (original seat if free, otherwise alternate)
features.cabinModeEnabled defaults to 1, so the Move to Cabin action is available out of the box. Server owners can disable it globally by setting features.cabinModeEnabled = 0 in mod_config.json — when off, the action does not appear at all.Sling Loading
The Chinook is the fleet’s heavy lifter, with a 10,000 kg lift class — the highest in the mod, and the only one that can move the heaviest vehicle classes.- It carries loads on two hooks, fore and aft (
sling_hook1andsling_hook2), with a chain bridle to the front and rear of the load so long vehicles ride level and follow the airframe. The AW101 Merlin is the only other airframe with dual hooks - Its winch hardware is modelled on the airframe — the rope and chain gear reveals when a load is hooked, as it does on the UH-1H and Black Hawk
- The lift class is
sling.maxKgin the helicopter’s config file; loads over the limit simply cannot be hooked
Landing Gear
The Chinook has a fixed four-wheel chassis — two forward wheels and two aft. The landing gear does not retract or extend; it remains in the deployed position at all times.Door / Wheel Item Classnames
Door classnames are variant-specific (e.g.
CZ_MH47GChinook_Pilot_NightStalkers, CZ_MH47GChinook_CoPilot_UnitedNations) — add these to your types.xml if you want doors to spawn with the helicopter. Wheels are shared across all variants.
Cargo
Alongside its built-in storage, the Chinook accepts up to 10 extra cargo modules, the same as the rest of the fleet.Default Flight Tuning
These are indicative dev-tuned defaults and can change between builds — the in-game Admin Panel always shows the live per-helicopter values.