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Documentation Index

Fetch the complete documentation index at: https://docs.czautoz.co.uk/llms.txt

Use this file to discover all available pages before exploring further.

Flight Controls

These controls apply while seated as pilot or co-pilot.
KeyAction
WPitch forward (nose down, gain forward speed)
SPitch back (nose up, slow down / reverse)
ABank left (roll left)
DBank right (roll right)
QYaw left (rotate left on pedals)
EYaw right (rotate right on pedals)
ShiftIncrease collective (climb)
ZDecrease collective (descend)
XAutohover toggle — decelerates to a locked hover and holds altitude, heading, and position. Press again or apply input to disengage. Also used for ground flip recovery when grounded and inverted.
TControl Transfer — hand flight control to the other cockpit seat (the receiving player must be seated and alive). See Co-Pilot Control Priority.
Flight control belongs to one cockpit seat at a time — the first player into either cockpit seat receives it. Without control, all flight and systems inputs (cyclic, collective, yaw, Autohover, lights, engine) are locked out. The HUD shows a green indicator when you hold control and red when you do not.
Every keybind is rebindable in the DayZ controls settings. The defaults shown here are: Autohover = X, Control Transfer = T, Spotlight = L, Navigation Lights = N, Admin Panel = F10, Free-look = double-tap Left Alt (can also be held momentarily).

Controller / Gamepad

Full controller support is built in for flight. With a gamepad connected:
InputAction
Left stickCyclic — pitch and roll
Right triggerRaise collective (climb)
Left triggerLower collective (descend)
Right shoulderYaw right (rudder)
Left shoulderYaw left (rudder)
Y buttonAutohover toggle
All gamepad bindings are rebindable in the controls settings alongside the keyboard bindings.

Engine & Lights

ActionWhoNotes
Start EngineControl-holding cockpit seatHold action (~1 sec). Requires charged HelicopterBattery in battery slot.
Stop EngineControl-holding cockpit seatHold action (~1 sec). Blocked if the helicopter is airborne and moving — you cannot cut the engine mid-flight.
Toggle Spotlight (L)Control-holding cockpit seatLong-range white searchlight, also lights the cockpit dashboard. Network-synced toggle. Requires a fitted, charged battery to turn on.
Toggle Navigation Lights (N)Control-holding cockpit seatPort (red), starboard (green), tail (white) and anti-collision beacon (red). Network-synced toggle. Requires a fitted, charged battery to turn on.
Both light types drain the battery at battery.lightDrain units per second while on. If the battery dies while lights are on, the lights will turn off automatically.

Crew & Passenger Actions

ActionWhoHelicopterNotes
Move to CabinPilot, Co-pilotUH-1H, BlackhawkHold action. Enters Cabin Mode — walk freely inside the cabin
Return to CockpitCabin Mode playerUH-1H, BlackhawkHold action. Returns to cockpit seat from Cabin Mode
Open / Close DoorPilot, Co-pilot (seated)MD500, SA342M, UH-1H, MH-60L Blackhawk1st-person view only when seated. Available to any crew from outside in all views.
Toggle Sliding WindowPilot, Co-pilotBlackhawk onlyLook at cockpit side glass for the action — instant action, no hold
Open / Close Rear RampPilot, Co-pilot, nearby playersAW101 Merlin onlyMust be grounded. Displays on the side of the screen — not centre.
Raise / Lower Landing GearPilot onlyAW101 Merlin onlyF key — raise after takeoff, lower before landing. Displays on the side of the screen — not centre.
Remove / Replace DoorAny crewMD500, SA342M, UH-1H, MH-60L BlackhawkDoors become physical items

Repair Actions

All repair actions require HelicopterRepairKit held in hands, engine off, and helicopter grounded.
ActionWhoHold TimeNotes
Repair Main RotorAny player45 sec (default)Player must be standing (not crouched/prone). One repair level per hold.
Repair Tail RotorAny player45 sec (default)Same conditions as main rotor.
Repair Body ZoneAny player30 sec (default)Repairs fuselage damage. One level per hold.
Repair Engine ZoneAny player30 sec (default)Only available when main rotor is destroyed.
Repair Chassis ZoneAny player30 sec (default)Repairs landing gear/skid damage.
Repair Fuel ZoneAny player30 sec (default)Repairs fuel tank damage.

Refuelling

ActionWhoNotes
Refuel (container)Any playerHold a fuel container (e.g. Jerrycan), approach within fuel.refuelDistance metres (default 5.0 m), and look at the fuel refill point on the helicopter to trigger the action
Pump RefuelAny playerPark near a working fuel station (vanilla, Enoch, or a Simple Gas Pump) and refuel directly — no jerry can needed, at a faster fill rate
The container refuel action appears on a specific component on the helicopter’s model — the physical fuel filler point. You must be holding a compatible fuel container (gasoline only), within range, and looking at that point for the action to show.

Cabin Mode Controls

While in Cabin Mode (UH-1H / Blackhawk):
InputAction
W / A / S / DWalk inside the cabin
MouseLook around
All weapon actionsFully functional — draw, aim (ADS), fire
Return to Cockpit actionRe-seats you in your cockpit seat

Camera & Admin

KeyAction
Double-tap Left AltFree-look — orbit the camera without changing flight inputs. Can also be held momentarily instead of toggled.
F10Admin Panel — open the in-game fleet management panel (server owners and admins only).
Both keys are rebindable in the controls settings. The Admin Panel only opens for players whose Steam64 ID is configured as an admin in mod_config.json.