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Flight Controls

These keys work for whoever has the controls: the pilot seat, or the co-pilot seat once the controls have been handed over with T (see the note below).
The pilot and co-pilot can both fly, one at a time. Whoever sits in a front seat first has the controls, and T hands them across. Flying, Autohover and the lights belong to the seat with the controls, and the HUD control indicator shows green in that seat. DayZ only lets the pilot seat control a helicopter from the player’s own PC. The co-pilot can’t, so when the co-pilot flies, the server flies the helicopter for them, and it may not feel as smooth or respond as quickly. We suggest always flying from the pilot seat for the smoothest, most responsive flying. See Flying & the Co-Pilot Seat.
Every key here can be changed in the DayZ controls settings. The defaults are: Autohover = X, Mouse Flight = K, Pilot Panel: Settings = O, Pilot Panel: GPS Map = G, Pilot Panel: Autopilot = P, Damage Panel = H, Spotlight = L, Navigation Lights = N, Dashboard Lights = I, Chin Camera = J, Transfer Flight Control = T, Admin Panel = F10, Free-look = one press of Left Alt. Free-look used to be a double-tap; if you are updating from an older version, press Reset All in your controls once so the new binding takes effect.

Tilt-Rotor Nacelles (Ospreys)

The CV-22B and MV-22B Ospreys have one extra control in the pilot seat: the angle of its two engine nacelles. To flip the nacelles all the way in one go, hold B and left click: they swing to fully forward if they are more than halfway up, and straight up otherwise — still within the usual limits for speed and the ground. The hold key is B by default and you can change it in Options → Controls, where it is listed as Nacelles: Tilt (hold + scroll), next to Nacelles: Snap 90° / 0° (hold Tilt). Server owners can also choose the key their players start on — see Keybinds. Each click moves them a tenth of the way. By default they turn at 7.5 degrees a second (tiltRotor.conversionRate), about 12 seconds end to end, and the HUD shows the angle as NAC above the dials. See Tilt-Rotor Flight for how to fly the conversion. With the nacelles forward, two of the usual keys change their job: In Simple flight mode the aircraft also holds its height on the wing: pitch with W / S to climb or dive, let go with the nose near level and it levels off. Leave the nose set well up or down (more than about 10° up or 5° down) and it lets you keep climbing or diving. Pull the throttle back and the height hold lets go, so you can come down on low power.

Chin Camera

On the nine aircraft with a nose camera, the pilot and co-pilot can look through it. The seat flying the aircraft needs Auto Hover or the autopilot on. While the camera is open your flying keys and the aircraft’s actions are switched off — press J to come back out. All the camera keys except left click can be changed in Options → Controls. Server owners can turn the chin camera off, or just its thermal modes or its spotlight, with crew.chinCameraEnabled, crew.chinCameraThermal and crew.chinCameraSpotlight (all on by default). See Chin Camera.

Taxiing (Helicopters on Wheels)

The helicopters on wheels — the MH-60L Blackhawk, AW101 Merlin, MH-47G and CH-47D Chinooks, Mi-24 Hind, both Ospreys and the Barrel Helicopter — can be driven along the ground. With the rotor at flying speed and the wheels on the ground: The brakes only bite once the wheels have been on the ground for about a second, so a flare before touchdown cannot lock them. On the wheels the cyclic does not tip the airframe over onto its gear; it comes back into play as you raise the collective to lift off. Taxiing works with Auto Hover off and the autopilot not flying. Helicopters on skids (UH-1H, MH-6, MD500, Gazelle) don’t taxi. Their skids slide rather than roll.

Controller / Gamepad

Flying with a gamepad is built in. With one plugged in: These can be changed in the controls settings alongside the keyboard keys.

Engine & Lights

With the engine off, lights drain the battery at battery.lightDrain per second (default 0.25) while any light is on — having several on costs no more than one. While the engine runs it carries the lights. If the battery goes flat, the lights switch themselves off.

Crew & Passenger Actions

On the Chinooks the rear ramp is a cargo door, not a way in and out — you do not have to open it to leave the aircraft. On the AW101 Merlin and the two Ospreys it is the way in: getting out of a seat leaves you standing in the cabin, and you walk out through the open ramp (or, on the Merlin, a side door).

Cockpit Side Hints

The ramp, landing gear, sling, winch up, winch down and the seated door action all share the F key. Only one of them is offered at a time. The side hint row shows which one, and you change it with the mouse wheel: Only the row on screen answers to F. If F seems to be doing the wrong thing, or nothing, scroll the wheel until the row you want is showing. Rows that do not apply to your aircraft or your current situation are skipped, and if the row you are on stops being available the hint jumps to the next one that is.

Repair Actions

All repairs need a Helicopter Repair Kit (CZ_HelicopterRepairKit) in your hands. You must be standing outside the aircraft — not seated in it, not crouched or prone. The helicopter needs its rotor stopped and its engine off, and it must be sitting low enough: within 3 m of the ground for the rotors, 5 m for the body zones.
A destroyed main rotor lifts the engine-off requirement for every zone — it is a blanket exemption, not a per-zone rule.
See Repair & Battery for the full list of conditions.

Refuelling

The container prompt only appears when you are holding a suitable fuel container, are close enough, and are looking at the filler point on the model.

Cabin Mode Controls

While you are in Cabin Mode (UH-1H, Blackhawk or either Chinook):

Camera & Admin

Both keys can be changed in the controls settings. The Admin Panel only opens for players whose Steam64 ID is listed as an admin in permissions_admins_config.json in your server profile folder. Admins moved into that file from mod_config.json in v0.2.9; existing entries are moved across for you.
Setting crew.freeLookAlwaysOn = 1 in mod_config.json leaves free look permanently on so crew never have to toggle it. Change this when you want crew looking around freely by default. If free look seems stuck off for one pilot on such a server, it is because Mouse Flight is on for them — the mouse is steering instead. Press K.

Server-Side Control Settings