1
Join the CZ Autoz Discord
All purchasing and whitelisting runs on your Discord account — do it in the CZ Autoz Discord, or in your browser at czautoz.co.uk (log in with the same Discord). Either way you must be a member first.
Join the CZ Autoz Discord
Click to join the CZ Autoz Discord server
Everything below can also be done on the website with the same Discord login — purchasing, whitelisting and managing your servers, all kept in sync with the Discord bots.
2
Purchase CZ Autoz Helicopter Core System
Once you’re in the Discord, head to the purchase channel and follow the bot’s instructions to purchase the CZ Autoz Helicopter Core System.
Purchase Channel
Open the purchase channel in Discord
Prefer your browser? Buy on the website
Log in with Discord at czautoz.co.uk/store to browse, add to your cart and check out — same prices, same instant delivery. Buying 2+ together saves 10–15% on your first order.
3
Whitelist Your Server IP
After purchasing, navigate to the IP whitelisting channel and use the CZ Autoz Bot to register your server’s public IP address. The mod will not function on non-whitelisted servers.
IP Whitelisting Channel
Open the IP whitelisting channel in Discord
Or whitelist on the website
Set your keyword, add server IPs, declare your free test server and buy extra slots at czautoz.co.uk/whitelist — kept perfectly in sync with the Discord bot.
Make sure you submit your server’s public IP address, not your home/local IP. If your server IP ever changes (e.g. you switch hosts), return here and re-whitelist the new IP.
4
Download the PBOs
Navigate to the mod download channel in the CZ Autoz Discord and download the two PBO files.You will receive 2 PBO files:
Mod Download Channel
Open the mod download channel in Discord
CZAutozHelicopter_Scripts.pbo— client and server scriptsCZAutozHelicopters.pbo— helicopter assets (models, configs, textures)
5
Add the PBOs to Your Server Mod Pack
Copy both PBO files into your server’s mod pack. A server mod pack is a folder containing a collection of PBO files that gets loaded by your server — it typically already exists if you run other mods.Place the PBOs inside the
Addons\ folder of your mod pack:6
Sign the PBOs with DS Utils
DayZ servers require all PBOs to be signed with a private key before they are accepted. Use DS Utils to sign both PBO files with your server’s private key.Without the
- Open DS Utils
- Load your
.biprivatekeyfile - Sign both PBO files — this generates a
.bisignsignature file alongside each PBO
.bikey (public key) into the Keys\ folder in the root of your server:.bikey in the Keys\ folder the server will reject the PBOs and the mod will not load.7
Publish Your Mod Pack to Steam Workshop
Update or publish your mod pack to the Steam Workshop using the Publisher tool inside DayZ Tools:Once published and the Publisher ID is confirmed, ensure the mod pack is loaded on both client and server side. How you load it depends on your setup — if you manage your server manually, add it to your
- Open DayZ Tools → Publisher
- Select your mod pack folder (
@YourModPack) - Upload or update the Workshop item
If this is a brand new Workshop upload: after the initial publish, you must run a second update immediately — select the same
@ModFolder again in Publisher and push the update. This second upload generates the Workshop Publisher ID, which is required for the mod to function correctly across clients and servers. Without it, the mod may not be publicly downloadable, may fail to load on clients, or may not be recognised by the server correctly.-mod= startup parameter; if you use a server management panel (e.g. Nitrado, GTXGaming, PteroPanel, or Architect Manager by CF Tools), it will have its own mod management section where you can enable Workshop mods directly.No Community Framework (CF) needed. The helicopter mod is fully standalone — it does not require
@CF or any other framework dependency.Purpose-built integrations — Survivor Animations (proper pilot pose), VPP Admin Tools, Community Online Tools, Push-a-Car and FoXy’s No Fly Zone — are optional and auto-detected: load them and they just work, with nothing to configure.Other vehicle mods such as DayZ Expansion, MuchCarKey, TraderPlus CarLock and RaG work simply because the helicopters are ordinary DayZ vehicles as far as the game is concerned — those mods treat a helicopter exactly as they treat any car.If you are updating an existing Workshop mod pack, players will automatically receive the updated PBOs the next time they launch the game with your server selected.
8
Start the Server
Start your server. On the first boot the mod automatically generates its whole configuration tree under
$profile:\CZAutoz_Heli\:The per-helicopter files sit inside
HeliConfigs\, not in the top folder, and each is named after its classname — <Classname>_Config.json. There are 48 of them, one for every spawnable colour variant.9
Make Yourself an Admin
Admins and roles live in their own file —
$profile:\CZAutoz_Heli\permissions_admins_config.json — generated alongside mod_config.json on that first boot. Add your Steam64 ID there with the owner role for full access, then restart the server and press F10 in game to open the Admin Panel.Admin Panel & Permissions
Adding admins, the role system, and every action the in-game panel can perform
10
Add Items to Your Loot Economy
Add the two required item classnames to your server’s
types.xml so they can spawn in the world.See Required Items for ready-to-use
types.xml entries.11
Persistence — No Setup Required
Since v0.2.1 the helicopters are built on DayZ’s own vehicle base, so the game saves them the same way it saves cars. There is nothing to set up. Helicopters stay where you left them across server restarts.
Coming from v0.2? The old v0.2 build needed a manual
<rootclass name="CZAutoz_Helicopter_Script" act="car" reportMemoryLOD="no" /> line inside the <classes> block of your mission’s cfgeconomycore.xml. From v0.2.1 that line is no longer needed and you can delete it. You should also wipe your saved helicopters once when you update, because the way they are saved changed.12
Add Helicopters to Your Server
Add helicopter classnames to your server’s events, trader, or loot config. Every spawnable classname — all twelve airframes and each of their variants — is listed on the Helicopter Overview page.For ready-to-use
types.xml and events.xml entries covering every variant, door item, and wheel, see types.xml & events.xml.Example classnames:13
Configure & Tune (Optional)
Edit the JSON files in
$profile:\CZAutoz_Heli\ to tune flight physics, damage zones, fuel, and more to suit your server. The keys are grouped into nested sections:mod_config.json—logging,flight,simple,advanced,crew,rotor,autoPilot,sling,barrelHeli,repair,refuel,cargoModulesandkeybinds.simpleandadvancedhold the settings for the Simple and Advanced flight modes separately; everything else applies whatever flight mode you run. Admins and roles are not in this file — they are inpermissions_admins_config.json, and any oldadminblock still inmod_config.jsonis moved there and removed on the next startHeliConfigs\<Classname>_Config.json—flight,altitude,aerodynamics,control(with a nestedresponseblock),autorotation,tailRotorFailure,damage(with nestedzonesandburnblocks),fuel,battery,audio,cameraandsling. The two Ospreys’ files also have atiltRotorsection, and the Chinooks’ and Ospreys’ files have notailRotorFailuresection
Already Purchased?
If you have already purchased and just need to whitelist a new or changed server IP, skip straight to step 3:IP Whitelisting Channel
Whitelist your server IP via the CZ Autoz Bot
After Installation
- Since v0.2.3, a mod update migrates your configs in place — new keys are added, removed keys cleaned up, and all your custom values are kept (originals are still backed up first to
$profile:\CZAutoz_Heli\Backups\v<oldversion>_<date>\). Only when first moving from v0.2.2-or-earlier onto a v0.2.3+ build might a one-time re-apply be needed - Changes made in the in-game Admin Panel apply live — they update every spawned helicopter and connected player instantly, no restart or reconnect (since v0.2.3). Only direct edits to the JSON config files need a server restart, since those are read on startup
- If anything isn’t working, see the Common Issues page