Quick Reference
Performance Comparison
The Ospreys’ top speeds are with their nacelles forward, flying on the wing. As helicopters they top out at about 222 km/h.
Sling Lift Class
Every helicopter has its own weight limit for a load carried underneath it on a rope (sling.maxKg). Small helicopters lift small cars; the heaviest vehicles need the Chinook. If a load is too heavy, the hook-up action never appears.
The UH-1H, Black Hawk and MH-47G Chinook have winch gear built into the model, which appears on the aircraft as soon as a load is hooked up; on the others the mod supplies the winch. The Merlin, both Chinooks and both Ospreys have two hooks — one at the front, one at the back — so long loads such as a lorry hang level instead of nose-down.
All Spawnable Classnames
Helicopter Cards
MD500 Civilian
4-seat open-sided light helicopter. Quick to start, quick to handle, 4 colours.
MH-6 Little Bird
6 seats, four of them on outside benches. Stand on it and you ride with it.
Cockpit layout
The pilot sits on the LEFT in every aircraft except the AW101 Merlin and the two Ospreys, where the pilot sits on the RIGHT, and the Mi-24 Hind, where the pilot sits behind and above the gunner.
SA342M Gazelle
The lightest of the eleven that are found rather than built. A rear door only opens once the front door on that side is open.
UH-1H Iroquois
5 seats with Cabin Mode. The slowest of the eleven you find, and the one with the lowest ceiling.
MH-60L Blackhawk
8 seats with Cabin Mode and sliding cockpit windows everyone can see. 6 colours.
AW101 Merlin
18-seat heavy transport. Rear ramp, and landing gear that folds away.
MH-47G Chinook
27 seats and two big rotors. Stand-up hold, folding rear ramp, 10,000 kg lift.
CH-47D Chinook
24 seats and two big rotors. Stand-up hold, forward airstair door, 10,000 kg lift.
Mi-24 Hind
Real-size gunship with a small troop cabin. Pilot and gunner in their own cockpits, 5 colours, every one with the shark mouth.
CV-22B Osprey
22-seat tilt-rotor. Takes off as a helicopter, then tilts its nacelles forward and flies on its wing at up to about 275 knots. Stand-up cabin, rear ramp.
MV-22B Osprey
The Marine Corps Osprey, in dark green. Flies like the CV-22B, heavier, with less fuel.
Equipment Mounts
Every helicopter has an Equipment section in its inventory. Kit you put there is mounted on the aircraft where you can see it: on a cabin wall, or on the cabin floor where there is no solid wall to use (open-sided cabins and the small aircraft).- Rifles and pistols from other mods fit too, as long as they are built on the game’s standard rifle and pistol classes, as most are
- A mounted item can be taken back from the inventory, or by looking at it and taking it to your hands or inventory, unless the helicopter is locked
- Mounted items are only for show and storage: they do not change how the helicopter flies
Cabin Mode & Free Walk
There are three different ways a player can be on their feet inside a helicopter that is flying: Cabin Mode (UH-1H, MH-60L Blackhawk, MH-47G Chinook, CH-47D Chinook) — the pilot or co-pilot uses the Move to Cabin action to get out of their cockpit seat and walk about in the back. They keep normal movement, can use weapons and can aim down sights. Return to Cockpit puts them back in their seat — the one they left if it is still free, otherwise the other one. Server owners can switch this off for the whole server withcrew.cabinModeEnabled = 0 in mod_config.json. The two Chinooks and the two Ospreys are the only ones you can stand fully upright in; in the others you stay crouched.
Getting out into the cabin (UH-1H, MH-60L, AW101 Merlin, MH-47G Chinook, CH-47D Chinook, CV-22B Osprey, MV-22B Osprey) — passengers in the back use the normal DayZ “Get Out” action and end up standing inside the aircraft rather than outside, and they move along with it. On the AW101 Merlin this is true of every seat, pilot and co-pilot included, because the whole aircraft is enclosed. To actually get out of a Merlin you need an opening: the rear ramp, or (since v0.4.1) one of the two side doors. Both Ospreys work the same way — every seat, pilot and co-pilot included — and you leave them down the rear ramp.
Walking on (UH-1H, MH-60L, MH-6 Little Bird, AW101 Merlin, MH-47G Chinook, CH-47D Chinook, CV-22B Osprey, MV-22B Osprey) — step into the rear cabin opening, onto the MH-6’s side benches, or onto the Merlin’s, Chinook’s or Osprey’s ramp, and you simply travel with the aircraft until you step off again. The Mi-24’s real-size troop cabin is too low to walk into: its passengers get in from the open cabin door, and get out onto the ground through it. There is no action to press.
See Cabin Mode for the full detail on all three.
Core Features at a Glance
- Built on DayZ’s own vehicle base — the helicopters are treated as vehicles by the game, so they save across restarts on their own and get on with other vehicle mods.
- Real flight physics — each aircraft has its own weight, drag and handling feel.
- Autohover — press
Xand the helicopter holds its height, heading and position for you. - Pilot and co-pilot can both fly, one at a time — Transfer Flight Control (
T) hands the controls between them without moving seats. The co-pilot seat can also work the ramp, landing gear and sling hook, use the chin camera and set GPS waypoints. On DayZ 1.30 the smoothest flying is from the pilot seat — see Flying & the Co-Pilot Seat. - Full controller support — fly entirely on a gamepad, and rebind anything you like.
- In-game admin panel (
F10) — teleport, repair, refuel, reset, delete, repair everything, reload the configs without a restart, a map view, and roles that limit what each admin can do. - Six damage areas — body, engine, chassis, fuel tank, main rotor and tail rotor. Each can be switched off per server, and wrecks catch fire. On the twin-rotor Chinook the second rotor area is the rear lifting rotor, not a tail rotor, and on the two Ospreys the two rotor areas are the two proprotors.
- Autorotation — with the engine off the rotor keeps turning, so a good pilot can still glide down and land.
- Battery, repairs and fuel —
CZ_HelicopterBatteryto start it,CZ_HelicopterRepairKitto fix it, and refuelling either from a jerry can or at a working fuel station. - Cargo — built-in storage, plus up to 10 extra cargo modules per helicopter, with the size of each module set by you.
- Working cockpits — live gauges and a GPS screen in every cockpit, a radar on five aircraft, terrain warnings on every aircraft and radar warnings on the radar aircraft, and a chin camera with thermal on nine. See Cockpit, Radar & Warnings.
- Autopilot with runways — pick a spot on the map and it flies there; with the server’s auto-land and auto take-off on, the Ospreys taxi, take off and land like aeroplanes on a runway an admin has marked. See Autopilot.
- On-screen instruments in thirteen HUD styles, fuel warnings, an activity log, and an automatic backup of your configs before an update changes them.
Mod Compatibility
CZ Autoz helicopters run on their own — you do not need Community Framework (CF) or any other framework. Each of the following is optional: the mod spots the other mod automatically and only switches the behaviour on if it is loaded.- DayZ Expansion — helicopters count as Expansion vehicles, so safe zones apply to them, Expansion handles their damage and explosions, and Expansion saves them.
- MuchCarKey — lock and unlock, key assignment, owner name, and the option of needing the key to start.
- TraderPlus CarLock — the password lock menu, attaching and detaching locks, lockpicking and lock sounds.
- VPP Admin Tools — the
/refuelcommand fully repairs and refuels the helicopter and clears every damage area. - RaG Core — getting in and out, doors, deletions and weapon hits are written to RaG’s vehicle log.
- Community Online Tools (COT) — helicopters show in the vehicle manager, spawn with their doors on, and are included when you bulk-delete.
- Push — the normal push action works on a helicopter that is on the ground, tuned per aircraft.
Configuration
The mod writes all its settings out as plain JSON files the first time your server starts, under$profile:\CZAutoz_Heli\. Settings for individual helicopters live in the HeliConfigs\ folder — one file per colour variant, named <Classname>_Config.json, 49 files in all — next to mod_config.json, which holds the server-wide settings. Every value is explained in Server Config.