Quick Reference
Performance Comparison
Sling Lift Class
Every airframe has its own maximum slung-load weight (sling.maxKg). Light helicopters lift light cars; the heaviest vehicle classes need the Chinook. A load over the limit simply cannot be hooked.
The UH-1H, Black Hawk and Chinook carry modelled winch hardware that reveals when a load is hooked. The Merlin and Chinook are the two airframes with dual fore/aft hooks, so long loads ride level on a front-and-rear bridle.
All Spawnable Classnames
Helicopter Cards
MD500 Civilian
4-seat open-air utility helicopter. Light, nimble, 4 colour variants.
MH-6 Little Bird
6-seat with external side bench riders. Players auto-attach within the airframe.
Cockpit layout
Every airframe seats the pilot on the LEFT — except the AW101 Merlin, whose pilot sits on the RIGHT.
SA342M Gazelle
Lightest airframe in the mod. Door interlock system on the rear doors.
UH-1H Iroquois
5-seat with Cabin Mode. Slowest top speed and the lowest service ceiling.
MH-60L Blackhawk
8-seat with Cabin Mode and network-synced sliding cockpit windows. 6 liveries.
AW101 Merlin
18-seat heavy transport. Rear ramp and the only retractable landing gear in the mod.
MH-47G Chinook
27-seat tandem twin-rotor heavy lifter. Stand-up cabin, two-stage ramp, 10,000 kg sling.
Cabin Mode & Free Walk
Three systems allow players to move freely inside a moving helicopter: Cabin Mode (UH-1H, MH-60L Blackhawk, MH-47G Chinook) — the pilot or co-pilot exits their cockpit seat outward by default. Cabin Mode provides an alternative: use the Move to Cabin action to leave the cockpit and walk freely inside the cabin with full WASD, weapon use, and ADS. Return to Cockpit puts them straight back. Server owners can disable it globally viafeatures.cabinModeEnabled = 0 in mod_config.json. The Chinook is the only airframe you can stand upright in — every other cabin crouch-locks the player.
Seat Exit Free Walk (UH-1H, MH-60L, AW101 Merlin, MH-47G Chinook) — cabin passenger seats on the UH-1H, Blackhawk and Chinook exit into the enclosed interior via the standard DayZ “Get Out” action; players link to the aircraft automatically. On the AW101 Merlin this applies to all seats including pilot and co-pilot — the entire fuselage is enclosed, so Get Out always places the player inside. The rear ramp must be open to actually disembark.
Walk-On Linking (UH-1H, MH-60L, MH-6 Little Bird, AW101 Merlin, MH-47G Chinook) — stepping onto the rear cabin opening, the MH-6’s external side bench platform, or the Merlin’s and Chinook’s rear ramp area automatically links a player to the aircraft. They travel with it until they step off. No action required.
See Cabin Mode for full details on all three systems.
Core Features at a Glance
- CarScript-based flight model — native
CarScriptbase for native persistence and broad mod compatibility, with force/kinematic physics and smooth 1.28-style handling. - Physics-based flight — each aircraft has unique mass, drag and control feel.
- Autohover —
Xlocks a stable hover (holds altitude, heading and position). - Pilot-seat flight control — on DayZ 1.29 only the pilot seat can fly (an engine-wide limit for CarScript helicopters); the co-pilot seat is a full passenger seat with instant actions. The rebuilt Transfer Controls handover is in development and returns in a future update.
- Full controller support — fly entirely on a gamepad; every binding is rebindable.
- In-game admin panel (
F10) — teleport, repair, refuel, reset, delete, repair-all, reload configs live, map view, role-based permissions. - 6 damage zones — Body, Engine, Chassis, Fuel, Main Rotor, Tail Rotor; each toggleable per server, with wreck fire. On the tandem-rotor Chinook the second rotor zone is the rear lift disc, not a tail rotor.
- Autorotation — engine-off rotor-inertia glide for a controlled emergency landing.
- Battery, repair, fuel & refuelling —
CZ_HelicopterBatteryto start,CZ_HelicopterRepairKitto fix, refuel by jerry can or at a working fuel station. - Cargo — built-in storage plus up to 10 extra 1,000-slot modules per helicopter.
- HUD, fuel warnings, activity logging, and config backup on update.
Mod Compatibility
CZ Autoz helicopters are fully standalone — no Community Framework (CF) or any other framework is required. Each integration below is optional and auto-detected, activating only when that mod is also loaded:- DayZ Expansion — registered as Expansion vehicles; respected by safe zones, routed through Expansion damage/explosion, persisted via ModStorage.
- MuchCarKey — lock/unlock, key assignment, owner name, optional key-to-start.
- TraderPlus CarLock — password lock/unlock menu, attach/detach, lockpicking, lock sounds.
- VPP Admin Tools — the
/refuelcommand fully repairs, refuels and maxes every damage zone. - RaG Core — enter/exit, door, deletion and weapon-hit events written to RaG’s vehicle log.
- Community Online Tools (COT) — appear in the vehicle manager, spawn with correct doors, included in bulk delete.
- Push — the vanilla push action works on a grounded helicopter, scaled per variant.
Configuration
All helicopter settings are generated as editable JSON on first server start under$profile:\CZAutoz_Heli\. Per-helicopter files live in the HeliConfigs\ subfolder — one file per variant, named CZ_<Classname>_Config.json (29 total) — alongside mod_config.json for global settings. Every value is documented in Server Config.