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Every helicopter has built-in base cargo storage. Server owners can add up to 10 extra cargo modules per helicopter, each providing 1,000 additional inventory slots. Extra module settings live in mod_config.json.

Base Storage

Each helicopter’s built-in inventory capacity with no extra modules installed:

Extra Cargo Modules

Extra modules are configured in mod_config.json. Set the number of extra modules (0–10) for each helicopter type. Each module adds 1,000 slots. Maximum is 10 modules per helicopter. All extra-module counts live under the extraModules section of mod_config.json.
Lowering a helicopter’s module count only removes empty modules. A module that still contains items is left in place and a warning is logged — empty it first, then restart to drop the module.
New in v0.4.0 — the configured module count is reconciled against outside changes. If an admin tool (CFTools, VPP, Community Online Tools) force-attaches extra cargo modules to a helicopter, the mod re-applies your configured count about a second later.

Example

To give the Blackhawk 3 extra cargo modules (3,000 additional slots), in the extraModules section of mod_config.json:

Seated Cargo Access

This setting is per viewer, not per vehicle. With features.seatedCargoAccess = 0, the extra cargo modules disappear for anyone sitting in the helicopter — but a player standing outside can still open them normally, even with a full cabin. It stops in-flight looting; it does not lock the cargo down on the ground.
The base built-in storage is unaffected either way — only the extra modules are hidden.