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Every helicopter has built-in storage. On top of that you can give each one up to 10 extra cargo modules, each holding up to 1,000 slots. The extra-module settings live in mod_config.json.

Built-In Storage

What each helicopter holds with no extra modules fitted:

Extra Cargo Modules

Set how many extra modules (0–10) each type of helicopter gets, under the cargoModules section of mod_config.json. All of them default to 0 — no extra storage until you ask for it.

Module size

Each type also has a size setting in the same section — cargoModules.md500.cellsPerModule, cargoModules.mh6.cellsPerModule, and so on — which sets how big one module is for that helicopter. Use it when 1,000 slots a module is too generous for your server’s economy.
A module is only ever resized or removed while it is empty. If a module still has items in it, the mod leaves it alone and writes a warning to the log — empty it first, then restart the server to apply the change. Nothing stored is ever destroyed.
Changes saved in the Admin Panel apply to the helicopters already out in the world straight away, with no restart — still leaving any module that has items in it exactly as it is. Changes made by editing mod_config.json apply when the server next starts.
The module count is also kept in step with outside changes. If an admin tool (CFTools, VPP, Community Online Tools) force-fits extra modules onto a helicopter, the mod puts your configured number back about a second later.
Extra cargo modules cannot be damaged. Crashes, gunfire and explosions leave them as they are, so there is nothing for players to repair. A module that picked up damage on v0.4.5 or earlier is set back to Pristine the next time the server starts.

Example

To give the Blackhawk 3 extra modules of 1,000 slots each (3,000 extra slots), in the cargoModules section of mod_config.json:

Locking Cargo For Seated Players

This hides the cargo from the person sitting in the seat, not on the helicopter itself. With crew.seatedCargoAccess = 0, someone standing outside can still open the extra modules normally, even with a full cabin. It stops in-flight looting; it does not lock the cargo down on the ground.
The built-in storage is unaffected either way — only the extra modules are hidden.