0 makes that helicopter completely invincible.
The 6 Zones
| Zone Setting | What it covers | Effect when destroyed |
|---|---|---|
CZH_dmgZoneBody | Fuselage / airframe | Reduced structural integrity |
CZH_dmgZoneEngine | Engine | Engine failure, forced autorotation |
CZH_dmgZoneChassis | Landing gear / skids | Loss of stable ground contact |
CZH_dmgZoneFuel | Fuel tank | Increased fuel leak rate |
CZH_dmgZoneRotor1 | Main rotor | Helicopter falls — immediate crash |
CZH_dmgZoneRotor2 | Tail rotor | Uncontrolled yaw spin |
Defaults
| Helicopter | Chassis | Body | Engine | Fuel | Main Rotor | Tail Rotor |
|---|---|---|---|---|---|---|
| MD500, MH-6, SA342M, UH-1H | 0 | 1 | 1 | 1 | 1 | 1 |
| MH-60L Blackhawk | 1 | 1 | 1 | 1 | 1 | 1 |
| AW101 Merlin | 1 | 1 | 1 | 1 | 1 | 1 |
Rotor Damage
Main Rotor Destroyed
The helicopter immediately loses lift and falls. There is no recovery.Tail Rotor Destroyed
The helicopter enters an uncontrolled yaw spin. Spin rate is set byCZH_tailRotorSpinRate and a forced descent is applied at CZH_tailRotorDescentRate.
| Helicopter | Tail Rotor Spin Rate |
|---|---|
| MD500 Civilian | 125 deg/s |
| MH-6 Little Bird | 130 deg/s |
| SA342M Gazelle | 130 deg/s |
| UH-1H Iroquois | 118 deg/s |
| MH-60L Blackhawk | 110 deg/s |
| AW101 Merlin | 100 deg/s |
Rotor Blade Shear
Rotor blades can shear off on contact with geometry (trees, buildings, terrain):| Setting | Default |
|---|---|
CZH_rotorBladeShear | 1 = blades shear on contact · 0 = no shear |
Rotor Disc Collision & Player Kill
| Setting | What it does | Default |
|---|---|---|
CZH_rotorDiscCollision | 1 = spinning rotor disc has physical collision | 1 |
CZH_rotorPlayerKillEnabled | 1 = players entering a spinning rotor disc are instantly killed | 1 |
Making a Helicopter Invincible
Set all 6 zone values to0 in the helicopter’s JSON config file:
Impact Damage
| Setting | What it does | Default |
|---|---|---|
CZH_dmgContactCoef | Impact damage multiplier — lower = tougher airframe | MD500: 0.080 · MH-6: 0.055 · SA342M: 0.065 · UH-1H: 0.055 · MH60L: 0.045 · AW101: 0.035 |
CZH_crashThreshold | Impact sensitivity — higher = harder hits needed for heavy damage | MD500: 12 · MH-6: 14 · SA342M: 13 · UH-1H: 20 · MH60L: 20 · AW101: 22 |
CZH_playerCrashDamage | 1 = crew take HP damage on hard impacts (per helicopter) | 0 |
CZH_playerCrashDamageMax | Max HP damage per impact — global setting in mod_config.json | 75 |