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Each helicopter has 6 independent damage zones. Each zone can be individually enabled or disabled per helicopter via its JSON config file. Setting all zones to 0 makes that helicopter completely invincible.

The 6 Zones

Zone SettingWhat it coversEffect when destroyed
CZH_dmgZoneBodyFuselage / airframeReduced structural integrity
CZH_dmgZoneEngineEngineEngine failure, forced autorotation
CZH_dmgZoneChassisLanding gear / skidsLoss of stable ground contact
CZH_dmgZoneFuelFuel tankIncreased fuel leak rate
CZH_dmgZoneRotor1Main rotorHelicopter falls — immediate crash
CZH_dmgZoneRotor2Tail rotorUncontrolled yaw spin

Defaults

HelicopterChassisBodyEngineFuelMain RotorTail Rotor
MD500, MH-6, SA342M, UH-1H011111
MH-60L Blackhawk111111
AW101 Merlin111111
Skid-equipped helicopters have chassis damage disabled by default. Wheeled helicopters (Blackhawk, Merlin) have it enabled.

Rotor Damage

Main Rotor Destroyed

The helicopter immediately loses lift and falls. There is no recovery.

Tail Rotor Destroyed

The helicopter enters an uncontrolled yaw spin. Spin rate is set by CZH_tailRotorSpinRate and a forced descent is applied at CZH_tailRotorDescentRate.
HelicopterTail Rotor Spin Rate
MD500 Civilian125 deg/s
MH-6 Little Bird130 deg/s
SA342M Gazelle130 deg/s
UH-1H Iroquois118 deg/s
MH-60L Blackhawk110 deg/s
AW101 Merlin100 deg/s

Rotor Blade Shear

Rotor blades can shear off on contact with geometry (trees, buildings, terrain):
SettingDefault
CZH_rotorBladeShear1 = blades shear on contact · 0 = no shear

Rotor Disc Collision & Player Kill

SettingWhat it doesDefault
CZH_rotorDiscCollision1 = spinning rotor disc has physical collision1
CZH_rotorPlayerKillEnabled1 = players entering a spinning rotor disc are instantly killed1

Making a Helicopter Invincible

Set all 6 zone values to 0 in the helicopter’s JSON config file:
"CZH_dmgZoneChassis": 0,
"CZH_dmgZoneBody": 0,
"CZH_dmgZoneEngine": 0,
"CZH_dmgZoneFuel": 0,
"CZH_dmgZoneRotor1": 0,
"CZH_dmgZoneRotor2": 0

Impact Damage

SettingWhat it doesDefault
CZH_dmgContactCoefImpact damage multiplier — lower = tougher airframeMD500: 0.080 · MH-6: 0.055 · SA342M: 0.065 · UH-1H: 0.055 · MH60L: 0.045 · AW101: 0.035
CZH_crashThresholdImpact sensitivity — higher = harder hits needed for heavy damageMD500: 12 · MH-6: 14 · SA342M: 13 · UH-1H: 20 · MH60L: 20 · AW101: 22
CZH_playerCrashDamage1 = crew take HP damage on hard impacts (per helicopter)0
CZH_playerCrashDamageMaxMax HP damage per impact — global setting in mod_config.json75