0 makes that helicopter completely invincible.
See Repair & Battery for repair requirements, hold times, and repair settings.
The 6 Zones
Defaults
Skid-equipped helicopters have chassis damage disabled by default. Wheeled helicopters (Blackhawk, Merlin) have it enabled.
Zone Health Levels & HUD Indicators
Each damage zone progresses through four states, shown as colour-coded indicators on the in-cockpit HUD:
Zone repair is progressive — each repair hold advances the zone one level upward (e.g. Red → Amber). A critically damaged zone requires multiple repair actions to fully restore.
Rotor Damage
Main Rotor Destroyed
The helicopter immediately loses lift and falls. There is no recovery.Tail Rotor Destroyed
The helicopter enters an uncontrolled yaw spin. Spin rate is set bytailRotorFailure.spinRate and a forced descent is applied at tailRotorFailure.descentRate.
These are the uniform defaults across all six helicopters and are editable per variant in each helicopter’s JSON config.
Rotor Blade Shear
Rotor blades can shear off on contact with geometry (trees, buildings, terrain):Rotor Disc Collision & Player Kill
Blade shear and the rotor-disc player kill are global toggles under the
features section of mod_config.json, not per-helicopter JSON. The spinning disc is sampled from the rotor’s centre and tip memory points rather than the model’s collision geometry, making strike detection cheaper and more reliable.Making a Helicopter Invincible
Set all 6 zone values to0 inside the damage.zones section of the helicopter’s JSON config file:
Rotors-Only Damage
Enable only the rotor zones and disable the rest — the rotors can be shot or damaged (they degrade and shear) while the hull stays invulnerable. This is ideal for servers running AI that fire on helicopters: gunfire knocks out the rotors (costing lift and control) without ever destroying the airframe.Ruined Parts Fall Off
Whendamage.detachRuinedParts is enabled, a door (or any attachment) that becomes ruined detaches and drops off the helicopter onto the ground, instead of sitting ruined in its slot. Default off.
Impact Damage
Crash and hard water-impact damage now also applies to players moving in the cabin or standing on the airframe, not only those buckled into a cockpit or cargo seat.
Wreck Fire
When a helicopter is destroyed, it catches fire and burns for a configurable time — a flickering fire light plus a fire-damage area that hurts players standing too close. The fire is suppressed underwater, and a destroyed wreck will not re-ignite if shot again.
Both keys live in the
damage.burn section of each helicopter’s JSON config, so burn time and area can be tuned per variant.
Setting
damage.burn.duration = 0 fully disables the wreck fire — no fire or smoke particle, no fire light, and no area damage. A destroyed helicopter simply becomes a static wreck.