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HUD

The helicopter HUD is displayed for both the pilot and co-pilot whenever they are seated in a cockpit seat. It shows:

Fuel System

Fuel Capacity & Burn Rate

Unlimited Fuel

Set fuel.burnLPH to 0 to disable fuel consumption entirely.

Custom Flight Duration Formula

Example — UH-1H for exactly 2 hours of flight:

How to Refuel

There are two ways to refuel a helicopter: From a container — hold a fuel container, approach within fuel.refuelDistance metres of the helicopter, and look at the fuel refill point on the helicopter’s model. The refuel action will appear — activate it to transfer fuel from the container into the tank. At a fuel station — park near a working fuel station and use the built-in pump-refuel action. No jerry can is needed, and the fill rate is faster than a container. Accepted fuel sources: Refuel amounts and drain speed per container type are configurable in mod_config.json. See Global Settings for the full table.
Helicopters spawned by the Central Economy (types.xml / events.xml) start with a partial fuel load rather than empty or full.

Refuel Settings

Fuel Warning System

Audio warning beeps alert the crew when fuel is running low:
  • Beeps begin at the configured fuel fraction threshold
  • The beep interval shortens as fuel continues to drop — urgency increases
  • Both pilot and co-pilot hear the warning
The fuel warning threshold lives in mod_config.json under gameplay. Audio volume settings (audio.engineVolume, audio.rotorVolume, audio.warningVolume, audio.crashVolume) are configured per variant in each helicopter’s JSON file under the audio section. See Per-Helicopter Settings for the full table and per-variant tuning details.