This page outlines features currently in planning or active development for CZ Autoz Helicopter Core System. Nothing listed here is guaranteed to ship in any specific order or timeframe — the roadmap reflects the direction we intend to take the mod, not a release schedule.Documentation Index
Fetch the complete documentation index at: https://docs.czautoz.co.uk/llms.txt
Use this file to discover all available pages before exploring further.
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Delivered in v0.2
Previously on this roadmap and now shipped — see the changelog for the full v0.2 release notes.Pilot / Co-Pilot Control Handoff
Done. Only one cockpit seat holds flight control at a time — press T to hand control to the other seat. Control passes automatically if the holder leaves or dies, and a HUD indicator shows who holds it.
CarScript Flight Rebuild
Done. The flight system runs on DayZ’s native CarScript base class, driven by force/kinematic physics with restored smooth 1.28-style handling — the helicopter moves, banks, and turns smoothly through the world. On-screen visual body-frame smoothing on the 1.29 engine is still being refined (see below).
In-Game Admin Panel
Done. Manage the whole fleet in-game (default F10) — teleport, repair, refuel, reset, delete, repair all, delete empty, reload configs live, map view, and role-based permissions.
Full Controller Support
Done. Fly entirely on a gamepad — cyclic on the left stick, collective on the triggers, yaw on the shoulder buttons. Every binding is rebindable.
Wreck Fire
Done. Destroyed helicopters now catch fire and burn for a configurable time, with a fire-damage area that hurts players standing too close (suppressed underwater).
Gameplay & Crew Systems
Player Rappelling
Crew members will be able to rappel from the aircraft while it holds a hover. Designed to work alongside Autohover — pilot locks position, crew deploy to the ground on ropes.
Winch System
A deployable winch that allows extraction of players or cargo from the ground while in a stable hover. Planned to integrate with the existing Cabin Mode crew system.
Sling Load
External underslung cargo transport — attach ground objects or containers to the helicopter’s belly hook and carry them to a new location. Intended for logistics and base-building server playstyles.
Flight Model
Wind Physics
Dynamic wind zones that affect helicopter handling — crosswinds, gusts, and turbulence layers that vary by altitude and terrain. Would apply directional force to the airframe and require active correction from the pilot.
Tail Rotor Authority vs. Speed
Refined tail rotor authority modelling where pedal effectiveness reduces at low airspeed and increases in forward flight, more closely matching real helicopter handling characteristics.
Immersion & Visuals
Visual Flight Smoothing
The helicopter’s handling and motion through the world are already smooth and kinematic, but on-screen visual body-frame smoothing on the 1.29 engine is still being refined. Ongoing work to eliminate any remaining visual jitter in the rendered airframe.
Survivor Animations Integration
Optional integration with the Survivor Animations mod — when active, the pilot’s hands will be visually positioned on the cyclic and collective in first-person cockpit view, rather than the default weapon hold animation.
Damage Visual States
Expanded in-flight visual damage states tied to helicopter zone health — escalating smoke and damage effects on heavily damaged components as they degrade toward destruction. Visual component deformation based on zone damage level is also under consideration. (Wreck fire on destruction shipped in v0.2.)
Content
Additional Helicopter Variants
New helicopter types to expand the core fleet. Candidates are evaluated against DayZ’s physics constraints and the feasibility of cabin/seat/door systems within the existing architecture.
Door Gunner Positions
Dedicated weapon firing positions at open doors on applicable helicopters, with positional restrictions and limited arcs of fire matching the aircraft geometry.