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Gameplay & Crew Systems
Player Rappelling
Crew members will be able to rappel from the aircraft while it holds a hover. Designed to work alongside Auto Hover — pilot locks position, crew deploy to the ground on ropes.
Pilot / Co-Pilot Control Handoff
Mid-flight transfer of flight controls between the pilot and co-pilot seats. Either crew member will be able to take or yield the active controls without landing — enabling crew coordination and handoff roleplay scenarios.
Winch System
A deployable winch that allows extraction of players or cargo from the ground while in a stable hover. Planned to integrate with the existing Cabin Mode crew system.
Sling Load
External underslung cargo transport — attach ground objects or containers to the helicopter’s belly hook and carry them to a new location. Intended for logistics and base-building server playstyles.
Flight Model
Wind Physics
Dynamic wind zones that affect helicopter handling — crosswinds, gusts, and turbulence layers that vary by altitude and terrain. Would apply directional force to the airframe and require active correction from the pilot.
Tail Rotor Authority vs. Speed
Refined tail rotor authority modelling where pedal effectiveness reduces at low airspeed and increases in forward flight, more closely matching real helicopter handling characteristics.
Immersion & Visuals
Survivor Animations Integration
Optional integration with the Survivor Animations mod — when active, the pilot’s hands will be visually positioned on the cyclic and collective in first-person cockpit view, rather than the default weapon hold animation.
Damage Visual States
Expanded visual damage states tied to helicopter zone health — fire effects on heavily damaged components, escalating toward destruction. Visual component deformation based on zone damage level is also under consideration.
Content
Additional Helicopter Variants
New helicopter types to expand the core fleet. Candidates are evaluated against DayZ’s physics constraints and the feasibility of cabin/seat/door systems within the existing architecture.
Door Gunner Positions
Dedicated weapon firing positions at open doors on applicable helicopters, with positional restrictions and limited arcs of fire matching the aircraft geometry.