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This page outlines features currently in planning or active development for CZ Autoz Helicopter Core System. Nothing listed here is guaranteed to ship in any specific order or timeframe — the roadmap reflects the direction we intend to take the mod, not a release schedule.
Have a feature idea or want to discuss priorities? Join the CZ Autoz Discord and share it in the suggestions channel.

Gameplay & Crew Systems

Player Rappelling

Crew members will be able to rappel from the aircraft while it holds a hover. Designed to work alongside Auto Hover — pilot locks position, crew deploy to the ground on ropes.

Pilot / Co-Pilot Control Handoff

Mid-flight transfer of flight controls between the pilot and co-pilot seats. Either crew member will be able to take or yield the active controls without landing — enabling crew coordination and handoff roleplay scenarios.

Winch System

A deployable winch that allows extraction of players or cargo from the ground while in a stable hover. Planned to integrate with the existing Cabin Mode crew system.

Sling Load

External underslung cargo transport — attach ground objects or containers to the helicopter’s belly hook and carry them to a new location. Intended for logistics and base-building server playstyles.

Flight Model

Wind Physics

Dynamic wind zones that affect helicopter handling — crosswinds, gusts, and turbulence layers that vary by altitude and terrain. Would apply directional force to the airframe and require active correction from the pilot.

Tail Rotor Authority vs. Speed

Refined tail rotor authority modelling where pedal effectiveness reduces at low airspeed and increases in forward flight, more closely matching real helicopter handling characteristics.

Immersion & Visuals

Survivor Animations Integration

Optional integration with the Survivor Animations mod — when active, the pilot’s hands will be visually positioned on the cyclic and collective in first-person cockpit view, rather than the default weapon hold animation.

Damage Visual States

Expanded visual damage states tied to helicopter zone health — fire effects on heavily damaged components, escalating toward destruction. Visual component deformation based on zone damage level is also under consideration.

Content

Additional Helicopter Variants

New helicopter types to expand the core fleet. Candidates are evaluated against DayZ’s physics constraints and the feasibility of cabin/seat/door systems within the existing architecture.

Door Gunner Positions

Dedicated weapon firing positions at open doors on applicable helicopters, with positional restrictions and limited arcs of fire matching the aircraft geometry.