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Every CZ Autoz vehicle ships with these economy entries. Copy the classnames for the packs you run and merge them into your server’s types.xml (and, optionally, events.xml) — do not replace your existing files.
Standalone single-vehicle mods use the same classnames as their pack counterpart — a standalone BMW X6M spawns BMWX6M, exactly like the one in Tier 4. So whether you run the pack or the single mod, the entries below are the ones you need.

Download ready-to-go files

Don’t want to copy-paste? Grab a complete, ready-to-merge bundle. Each zip contains types.xml (every vehicle and all door/wheel/part variants), events.xml (fixed-spawn events, off by default), cfgeventspawns.xml (map position template), ready-made trader files for TraderPlus, Trader by Dr Jones and DayZ Expansion Market (pre-priced), and a setup README. The same files also ship inside each mod’s Info folder, so anyone who buys a mod already has them.
Merge, don’t replace. Almost every file in these bundles is merged into a file you already have on your server — open your existing types.xml, events.xml, cfgeventspawns.xml and trader config and paste the new entries in. Don’t drop these in to overwrite your server’s files, or you’ll wipe your own setup. The one exception is the Expansion Market .json, which is a new category file you add to your Market folder. Each README spells this out file-by-file.

All vehicles — combined

Every pack and tier in one bundle

Tier 1

Focus RS · Evoque · AMG GT · 350Z · 911 · Golf GTI

Tier 2

RS6 · Bacalar · G63 · Super Snake · Impreza

Tier 3

RS7 · M5 · Hellcat · Bronco · Velociraptor 6x6

Tier 4

X6M · Golf MK7 · Urus · Lancer Evo IX

Armoured Pack

Black Mamba · HEMTT · LAPV · Humvee · Zetros · MRAPs

Offroad Pack

BTR-4E · Raptor · Gladiator · Unimog · Warthog

SuperCars Pack

Bugatti Chiron · Caliburn · McLaren 600LT

Vans Pack

Chevrolet G20 · Mercedes Sprinter

JDM Pack 1

RX7 · 300ZX · Skyline GTR R34 · Supra
How parts spawn in these files: the plain spare parts (one door, one bonnet, one wheel and so on) are set to appear in Industrial loot, so players can find repair parts. The coloured and liveried versions of those parts are set to nominal=0, which means the game only tracks and tidies them up — they never appear as loot. Vehicles never appear on their own; sell them at a trader or switch on an event. The copy-and-paste blocks further down use the safer nominal=0 setting for everything, so pick whichever suits your server.

Do you even need to edit types.xml?

The entries below default to nominal=0 and min=0 — the central economy will not auto-spawn them. This is the safe default (it won’t flood your map). To make a vehicle spawn naturally, set nominal to how many you want alive at once and min to the restock threshold.

cfgeconomycore.xml — nothing to register

You do not need to edit cfgeconomycore.xml. CZ Autoz vehicles are built on DayZ’s own car system, so the game already treats them as normal vehicles. They save and come back after a server restart on their own.

types.xml — Vehicles

All 232 spawnable vehicle classnames, grouped by pack and tier. Every colour and livery is a separate vehicle in its own right, so each name below needs its own entry. Classnames have no prefix — type them exactly as shown (for example BMWX6M, Nissan350Z, Caliburn).

types.xml — Doors, wheels & parts

Every door, bonnet, boot and wheel — and each colour or livery version of them — is a separate item. They arrive already fitted to the vehicle, so you only need these entries if you want parts that have been taken off to be tracked by the game’s economy (kept, or cleared away). They use a short lifetime of four hours, so parts left on the ground clean themselves up, and they are set to nominal=0 and min=0, so they never turn up as loot. Ruined wheels (DayZ 1.30, v2.9+): when a wheel is destroyed it turns into its _Ruined version (for example GolfMK7_Wheel becomes GolfMK7_Wheel_Ruined). Each ruined wheel is listed straight after its normal wheel, with the same settings DayZ uses for its own ruined wheels: a two-hour lifetime so wrecked tyres left lying around get cleared away.
These entries are optional — the vehicles work fine without them. Add a pack’s block if you want removed doors and wheels tracked by the economy, and to stop “unknown type” warnings appearing in your server logs when a part is dropped. Paste them into your existing types.xml; don’t replace it.
A few vehicles use standard DayZ items for their built-in storage (FirstAidKit, AmmoBox, SeaChest, CamoNet). Those are already in your types.xml — do not add them again here, or you will overwrite the game’s own loot settings for them. They have been deliberately left out of the blocks below.
Counts: 1240 door / wheel / hood / trunk classnames across the nine packs, plus 28 custom storage & cover items (in Armoured Pack, Offroad Pack, Vans Pack). Vehicles themselves are in the section above.

events.xml — fixed spawns (optional)

To place a vehicle at a fixed map location, add an <event> plus a matching position in your cfgEventSpawns.xml. Create one event per classname, swapping the name and the child type. All events default to active=0, so nothing spawns until you switch it on.

Using vehicles with traders

Every classname works directly in trader mods — and you don’t have to build the configs yourself. Each pack/mod ships ready-made, pre-priced trader files for all three popular systems, inside its Info folder and in the download bundles above. The vehicles, every colour variant and the spare parts are already listed, with matching prices across all three.
These are merge-in snippets, not replacements. For Dr Jones and TraderPlus you open your existing config and paste the new entries in — don’t overwrite your file, or you’ll wipe your current trader setup. Only the Expansion Market file is a standalone new category file you drop into your Market folder.
In the Expansion Market file, vehicles include SpawnAttachments (key, battery, radiator, spark plug, doors, wheels) so they’re delivered fully built. Prices are a sensible starting point — edit them to suit your economy. types.xml is not required for trader-only spawning.
No trader at all? You can still sell vehicles by classname (e.g. Nissan350Z) in any trader manually — the ready files just save you the typing.
Whitelisting still applies, however you spawn them. A CZ Autoz vehicle will spawn and persist on a non-whitelisted server — but the engine won’t start until your server IP is whitelisted. See Whitelisting.