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Every CZ Autoz vehicle ships with these economy entries. Copy the classnames for the packs you run and merge them into your server’s types.xml (and, optionally, events.xml) — do not replace your existing files.
Standalone single-vehicle mods use the same classnames as their pack counterpart — a standalone BMW X6M spawns BMWX6M, exactly like the one in Tier 4. So whether you run the pack or the single mod, the entries below are the ones you need.

Download ready-to-go files

Don’t want to copy-paste? Grab a complete, ready-to-merge bundle. Each zip contains types.xml (every vehicle and all door/wheel/part variants), events.xml (fixed-spawn events, off by default), cfgeventspawns.xml (map position template), ready-made trader files for TraderPlus, Trader by Dr Jones and DayZ Expansion Market (pre-priced), and a setup README. The same files also ship inside each mod’s Info folder, so anyone who buys a mod already has them.
Merge, don’t replace. Almost every file in these bundles is merged into a file you already have on your server — open your existing types.xml, events.xml, cfgeventspawns.xml and trader config and paste the new entries in. Don’t drop these in to overwrite your server’s files, or you’ll wipe your own setup. The one exception is the Expansion Market .json, which is a new category file you add to your Market folder. Each README spells this out file-by-file.

All vehicles — combined

Every pack and tier in one bundle

Tier 1

Focus RS · Evoque · AMG GT · 350Z · 911 · Golf GTI

Tier 2

RS6 · Bacalar · G63 · Super Snake · Impreza

Tier 3

RS7 · M5 · Hellcat · Bronco · Velociraptor 6x6

Tier 4

X6M · Golf MK7 · Urus · Lancer Evo IX

Armoured Pack

Black Mamba · HEMTT · LAPV · Humvee · Zetros · MRAPs

Offroad Pack

BTR-4E · Raptor · Gladiator · Unimog · Warthog

SuperCars Pack

Bugatti Chiron · Caliburn · McLaren 600LT

Vans Pack

Chevrolet G20 · Mercedes Sprinter

JDM Pack 1

RX7 · 300ZX · Skyline GTR R34 · Supra
How parts spawn in these files: generic spare parts (one per door/hood/wheel) spawn in Industrial loot so players can repair, while colour/livery part variants are set to nominal=0 (tracked for cleanup only, no loot spam). Vehicles never auto-spawn — sell them at a trader or enable an event. The copy-paste blocks further down use the safe nominal=0 default for everything — use whichever fits your server.

Do you even need to edit types.xml?

The entries below default to nominal=0 and min=0 — the central economy will not auto-spawn them. This is the safe default (it won’t flood your map). To make a vehicle spawn naturally, set nominal to how many you want alive at once and min to the restock threshold.

cfgeconomycore.xml — nothing to register

No cfgeconomycore.xml edit is needed. CZ Autoz vehicles are built on DayZ’s native CarScript base class, which the Central Economy already treats as a vehicle root. They persist across server restarts automatically.

types.xml — Vehicles

All 228 spawnable vehicle classnames, grouped by pack/tier. Each colour and livery variant is its own spawnable class, so every name below needs its own entry. Classnames have no prefix — they are exactly as shown (e.g. BMWX6M, Nissan350Z, Caliburn).

types.xml — Doors, wheels & parts

Every door, hood, trunk and wheel — and each of their colour/livery variants — is its own spawnable item. They come attached to the vehicle, so you only need these entries if you want loose, removed parts to be central-economy managed (cleaned up, or persisted) in the world. They use a short lifetime (4 h) so dropped parts tidy themselves up, and default to nominal=0 / min=0 so they never spawn as loot.
These are optional — vehicles work fine without them. Add a pack’s block if you want removed doors/wheels tracked by the economy (and to silence “unknown type” CE log warnings when a part is dropped). Merge into your existing types.xml; don’t replace it.
A few vehicles also reuse vanilla items for their built-in cargo (FirstAidKit, AmmoBox, SeaChest, CamoNet). Those are already in your types.xml — do not re-add them here, or you’ll override their vanilla loot settings. They’re intentionally left out of the blocks below.
Counts: 1240 door / wheel / hood / trunk classnames across the nine packs, plus 28 custom storage & cover items (in Armoured Pack, Offroad Pack, Vans Pack). Vehicles themselves are in the section above.

events.xml — fixed spawns (optional)

To place a vehicle at a fixed map location, add an <event> plus a matching position in your cfgEventSpawns.xml. Create one event per classname, swapping the name and the child type. All events default to active=0, so nothing spawns until you switch it on.

Using vehicles with traders

Every classname works directly in trader mods — and you don’t have to build the configs yourself. Each pack/mod ships ready-made, pre-priced trader files for all three popular systems, inside its Info folder and in the download bundles above. The vehicles, every colour variant and the spare parts are already listed, with matching prices across all three.
These are merge-in snippets, not replacements. For Dr Jones and TraderPlus you open your existing config and paste the new entries in — don’t overwrite your file, or you’ll wipe your current trader setup. Only the Expansion Market file is a standalone new category file you drop into your Market folder.
In the Expansion Market file, vehicles include SpawnAttachments (key, battery, radiator, spark plug, doors, wheels) so they’re delivered fully built. Prices are a sensible starting point — edit them to suit your economy. types.xml is not required for trader-only spawning.
No trader at all? You can still sell vehicles by classname (e.g. Nissan350Z) in any trader manually — the ready files just save you the typing.
Whitelisting still applies, however you spawn them. A CZ Autoz vehicle will spawn and persist on a non-whitelisted server — but the engine won’t start until your server IP is whitelisted. See Whitelisting.