This is included on every vehicle — packs, tiers and standalone single-vehicle mods. Nothing to configure; it’s simply how the cars drive out of the box.
All-wheel drive across the range
Every vehicle drives through all four wheels. DayZ’s vehicle physics model a basic differential with no traction control, so pure rear- or front-wheel-drive cars can never feel right in-game — they slide, snap sideways or spin up on the lightest throttle. Building the entire fleet as AWD delivers the grip DayZ actually simulates well: confident launches, no rear-end kick-out and no wheelspin pulling away — while each car keeps its own distinct character.Tuned to each car’s real-life class
The range isn’t one-size-fits-all. Every vehicle’s power delivery, grip, suspension and top speed were tuned individually, so a car feels like what it is:| Class | Feel |
|---|---|
| Hot hatches — Golf GTI, 350Z, RX7 … | Brisk and nimble, lighter punch |
| Sports & muscle — Hellcat, RS6, GT-R, Shelby … | Strong, planted pull |
| Hypercars — Bugatti, Caliburn, McLaren … | Monstrous acceleration and the highest top speeds |
| Offroad & military — Raptor, Humvee, BTR-4E, Velociraptor … | Heavy low-end grunt for climbing and rough terrain |
| Vans — Sprinter, Chevrolet G20 | Grippy and sensible, working-vehicle pace |
What you’ll notice
Clean launches
Cars hook up and go instead of lighting up the tyres — grip was corrected across the whole fleet.
No slides at speed
Power eases off toward the redline so the back end stays planted through the top of every gear.
Turns in properly
Differentials tuned so cars rotate through corners at speed instead of scrubbing wide.
Stable over bumps
Suspension rebalanced to soak up bumps and crests without bouncing or clipping at speed.
The full driving overhaul shipped in the Handling Resimulation & All-Wheel Drive release — see the Vehicles Changelog for the complete breakdown.