This is included on every vehicle — packs, tiers and standalone single-vehicle mods. Nothing to configure; it’s simply how the cars drive out of the box.
All-wheel drive across the range
Every vehicle drives through all four wheels. DayZ’s vehicle physics model a basic differential with no traction control, so pure rear- or front-wheel-drive cars can never feel right in-game — they slide, snap sideways or spin up on the lightest throttle. Building the entire fleet as AWD delivers the grip DayZ actually simulates well: confident launches, no rear-end kick-out and no wheelspin pulling away — while each car keeps its own distinct character.Tuned to each car’s real-life class
The range isn’t one-size-fits-all. Every vehicle’s power delivery, grip, suspension and top speed were tuned individually, so a car feels like what it is:
Road-car top speeds match each vehicle’s real-world counterpart, so the pecking order in-game mirrors real life. The heavy military fleet runs speeds balanced between real life and DayZ — trucks that pull hard and climb anything without becoming silly.
What you’ll notice
Clean launches
First gear puts down exactly what the tyres can hold — cars hook up and go at full throttle instead of smoking the wheels until 3rd.
No slides at speed
Power eases off toward the redline so the back end stays planted through the top of every gear.
Turns in properly
Differentials tuned so cars rotate through corners at speed instead of scrubbing wide.
Stable over bumps
Supple, critically-damped suspension keeps the wheels pressed to the road over bumps and crests instead of skipping and sliding.
The full driving overhaul shipped across the Handling Resimulation, Big Driving Overhaul (v2.6) and The Planted Update (v2.7) releases — see the Vehicles Changelog for the complete breakdown.