The vehicle spawns but the engine won't start
The vehicle spawns but the engine won't start
This is almost always whitelisting. On a non-whitelisted server the vehicles spawn and persist but the engine is disabled by design.
- Open the dated whitelist log
$profile:\CZAutoz_Whitelist_YYYY-MM-DD.logon your server and look for the vehicle’sRESULTline. - If it says
NOT REGISTERED, the server IP isn’t on that mod’s whitelist — whitelist it in #ip-whitelisting. - If it says
PORT MISMATCH, the registered IP is right but the port doesn’t match — re-check the-portyour server runs on. - If it says
COULD NOT VERIFY (NETWORK), your host is blocking the server’s outbound internet — allow it, and the check will pass on retry.
Headlights / dashboard / tail lights don't come on
Headlights / dashboard / tail lights don't come on
DayZ 1.29 changed how vehicle lights work, which left lights stuck off on older builds. Update to the latest version of the pack/tier (see the Vehicles Changelog) — every vehicle has been migrated to the 1.29 light system.Separately, on versions before v2.7 some vehicles showed only part of their rear cluster — brake/reverse/tail segments on the boot lid or tailgate stayed dark for other players (the Urus’s brake lights were invisible entirely). The Planted Update (v2.7) fixed the full cluster on every vehicle and colour variant, so if you see dark segments, update.Lights only show when the engine is running and a working battery is fitted — so if the engine won’t start (see above), the lights won’t either.
A car slides, spins or feels loose to drive
A car slides, spins or feels loose to drive
This was addressed across the Handling Resimulation & All-Wheel Drive update and finished in The Planted Update (v2.7) — the fleet was resimulated onto all-wheel drive, every car’s true weight balance was measured from its 3D model and corrected, over-stiff springs were softened, and first-gear power was matched to real tyre grip. Wheelspin, rear-end sliding and loose launches are gone on the current version.Update to the latest version of the pack/tier or single-vehicle mod (see the Vehicles Changelog). It’s a drop-in PBO update — no
types.xml or server-config changes needed.Do I still need Community Framework (@CF)?
Do I still need Community Framework (@CF)?
No. As of the DayZ 1.29 release the vehicle mods no longer depend on Community Framework. You can remove
@CF from your load order unless another mod on your server still requires it. Removing CF will not affect the vehicles.The vehicle won't spawn at all
The vehicle won't spawn at all
A spawn problem is a loot/economy or load-order issue, not whitelisting (whitelisting only affects the engine, not spawning):
- Make sure the vehicle’s classnames (and its wheels/doors) are in your
types.xmlor placed via your trader/events. - Make sure the mod pack is loaded on both client and server, and the PBOs are signed with a key present in the server
Keys\folder.
Can I run a pack and the matching single-vehicle mod together?
Can I run a pack and the matching single-vehicle mod together?
No — a pack/tier and a standalone mod of the same vehicle both define that vehicle, so loading both at once will conflict. Run either the pack or the standalone for a given vehicle, not both.
Parts — what does each vehicle need to run?
Parts — what does each vehicle need to run?
The vehicles use vanilla DayZ car parts: a car battery, spark plug, radiator (where applicable), and their wheels. There are no custom battery/part items to add to your economy — only the vehicle’s own classnames, wheels and doors.
Still stuck?
Open a support ticket
Reach the CZ Autoz team in the Discord support channel