The process is the same for a pack, a tier, or a single-vehicle mod — install the PBOs, sign them, and whitelist your server IP. Community Framework is not required.Documentation Index
Fetch the complete documentation index at: https://docs.czautoz.co.uk/llms.txt
Use this file to discover all available pages before exploring further.
Join the CZ Autoz Discord
All purchasing and whitelisting is handled through the CZ Autoz Discord server.
Join the CZ Autoz Discord
Click to join the CZ Autoz Discord server
Purchase your pack, tier or vehicle
In the Discord, head to the purchase channel and follow the bot’s instructions to buy the pack, tier, or single vehicle you want.
Whitelist your server IP
Use the CZ Autoz Bot in the #ip-whitelisting channel to register your server’s public IP address. On a non-whitelisted server the vehicles spawn but the engine will not start. Each CZ Autoz vehicle mod (and the helicopter mod) has its own whitelist — whitelist each one you run, or use the bot’s submit-all to do everything you own at once.
IP Whitelisting Channel
Open the IP whitelisting channel in Discord
Submit your server’s public IP, not your home/local IP. If your server IP changes (e.g. you switch hosts), return here and re-whitelist. Full details on the Whitelisting page.
Download the PBOs
Download the mod from the CZ Autoz Discord. Each vehicle mod ships 2 PBO files:
<Name>_Scripts.pbo— client and server scripts<Name>.pbo— vehicle assets (models, configs, textures)
Add the PBOs to your server mod pack
Copy both PBO files into the
Addons\ folder of your server mod pack:Sign the PBOs
DayZ servers require PBOs to be signed. Use DS Utils to sign both PBOs with your server’s private key.
- Open DS Utils
- Load your
.biprivatekey - Sign both PBOs — this generates a
.bisignalongside each
.bikey into the server’s Keys\ folder:Publish your mod pack to Steam Workshop
Use DayZ Tools → Publisher to upload/update your
@YourModPack to the Steam Workshop, then load it on both client and server.Brand-new Workshop upload? Run a second update immediately after the first publish to generate the Workshop Publisher ID — without it the mod may not load correctly across clients and servers.
No Community Framework needed. Unlike some vehicle mods, these do not require
@CF. All other integrations (DayZ Expansion, MuchCarKey, TraderPlus CarLock, VPP Admin Tools) remain optional and auto-detected.Add the vehicles to your economy
Add the vehicle classnames (and their wheels/doors) to your
types.xml so they spawn, or place them via your trader / events. The exact classnames for each vehicle are on its pack/tier page.The vehicles use vanilla car parts (car battery, spark plug, radiator), so no special battery/part items are required — only the vehicle’s own classnames, wheels and doors.
Start the server
Start your server. On a whitelisted server the vehicles spawn and drive normally. Check
$profile:\CZAutoz_Whitelist.log to confirm your whitelist status (see Whitelisting).Updating
Updating is drop-in: replace the PBOs with the new versions, re-sign, and re-publish your mod pack. There are no config ortypes.xml changes required by the DayZ 1.29 release. Each vehicle mod has its own whitelist, so make sure every pack, tier and single-vehicle mod you run is whitelisted (submit-all covers everything you own at once).