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Documentation Index

Fetch the complete documentation index at: https://docs.czautoz.co.uk/llms.txt

Use this file to discover all available pages before exploring further.

CZ Autoz vehicles are built to behave like vanilla DayZ cars — they use standard parts, their doors and wheels are removable items, and every model carries cargo.

What a vehicle needs to run

The vehicles use vanilla DayZ car parts — there is nothing custom to add to your economy:

Car Battery

Required to start and to power lights.

Spark Plug

Required for the engine to run.

Radiator

Where applicable, to prevent overheating.

Wheels

Each vehicle’s own wheels (a separate item per model).
Because the parts are vanilla, repairs work exactly as players already expect. The only mod-specific classnames are the vehicle, its wheels and its doors.

Doors & wheels as items

Doors and wheels come attached to the vehicle, but they are real items — knock one off (or remove it) and it persists in the world as a spare. On colour-variant vehicles the door panels are per-colour, so the spare keeps the right paint (e.g. ShelbySuperSnake19_Driver_BlackRed). The naming is predictable: <Vehicle>_Driver, _CoDriver, _Hood, _Trunk, _Wheel (some models add _Cargo1, _Spoiler, numbered wheels or per-colour wheels).
You only need door/wheel entries in types.xml if you want loose spare parts to spawn or persist in the central economy. They are not required for the vehicle itself to work. See the worked example on types.xml & events.xml.

Cargo storage

Every vehicle carries in-vehicle cargo. A few models add more:
  • Vans Pack — Mercedes Sprinter — the liveried delivery variants (DHL, DPD, Amazon, Parcelforce, FedEx, Yodel, British Gas) carry interior cargo shelving for extra capacity.
  • Armoured Pack — HEMTT Cargo / Box — the cargo and box bodies are built around hauling.
Cargo lives on the vehicle, so it persists with the vehicle across restarts like any DayZ car inventory.