> ## Documentation Index
> Fetch the complete documentation index at: https://docs.czautoz.co.uk/llms.txt
> Use this file to discover all available pages before exploring further.

# MH-6 Little Bird

> 6-seat helicopter with external side bench riders. Players within the airframe auto-attach and travel with the helicopter.

The MH-6 Little Bird is a compact military helicopter with two front cockpit seats and four external side bench seats — two pods on each side of the fuselage. All seats are open-air and always exposed.

## Specifications

| Property                  | Value                                      |
| ------------------------- | ------------------------------------------ |
| **Total Seats**           | 6                                          |
| **Cockpit**               | 2 (pilot + co-pilot)                       |
| **Side Bench**            | 4 (2 per side, external pods)              |
| **Free Walk / Seat Exit** | ✓ Walk-on                                  |
| **Startup Time**          | \~17 seconds                               |
| **Mass**                  | 850 kg (lightest in the mod)               |
| **Max Airspeed**          | 241 km/h                                   |
| **Service Ceiling**       | 5,700 m                                    |
| **Config Files**          | `MH6_config.json` · `MH6_SWAT_config.json` |

## Variants

| Classname     | Livery                       |
| ------------- | ---------------------------- |
| `CZ_MH6`      | Standard military olive drab |
| `CZ_MH6_SWAT` | SWAT tactical livery         |

## Grab-Hold System

The MH-6 features an automatic grab-hold system. Any player standing within the bounds of the helicopter airframe is **automatically linked** to the aircraft and travels with it — no interaction action is required to attach or detach.

This allows infantry to ride on the side bench pods naturally: approach the pod, sit down, and the game handles the attachment. Moving away from the airframe automatically releases the link.

## Default Flight Tuning

| Parameter                        | Default     |
| -------------------------------- | ----------- |
| `flight.liftMultiplier`          | 2.80        |
| `flight.maxAirspeed`             | 152 kn      |
| `flight.dragForward`             | 0.30        |
| `flight.rotorSpoolRate`          | 0.08        |
| `control.pitchStrength`          | 1.45        |
| `control.bankStrength`           | 1.55        |
| `control.yawStrength`            | 1.55        |
| `control.weathervaneStrength`    | 0.85        |
| `control.b2tStrength`            | 0.85        |
| `control.b2tRampRate`            | 7.5         |
| `control.response.rollAccelTau`  | 0.09        |
| `control.response.rollDecayTau`  | 0.11        |
| `control.response.pitchAccelTau` | 0.07        |
| `control.response.pitchDecayTau` | 0.11        |
| `control.response.yawAccelTau`   | 0.06        |
| `control.response.yawDecayTau`   | 0.09        |
| `autorotation.gravityFactor`     | 0.60        |
| `autorotation.flareStrength`     | 6.0         |
| `autorotation.descentCap`        | 20 kts      |
| `autorotation.coastMinutes`      | 4.0         |
| `tailRotorFailure.spinRate`      | 120.0 deg/s |
| `tailRotorFailure.descentRate`   | 2.5 m/s²    |
| `altitude.liftStart`             | 11000 ft    |
| `altitude.ceiling`               | 13000 ft    |
| `camera.distance`                | 11 m        |
| `fuel.maxCapacity`               | 245 L       |
| `fuel.burnLPH`                   | 150 L/hr    |

<Note>
  These are indicative dev-tuned defaults and can change between builds — the in-game **Admin Panel** always shows the live per-helicopter values.
</Note>

See [Per-Helicopter Settings](/server-config/per-helicopter-settings) for a full description of every parameter.
